Institute of Movement Therapy and movement-oriented Prevention and Rehabilitation, German Sport University Cologne, Am Sportpark Muengersdorf 6, 50933 Cologne, Germany.
Int J Environ Res Public Health. 2020 Mar 13;17(6):1870. doi: 10.3390/ijerph17061870.
The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass index (BMI): 24.6 ± 4.8 kg/m²) in Germany in 2018. The majority of respondents (95%) reported a good to excellent health status. Two thirds (66.9%) engaged in moderate to vigorous physical activity for more than 2.5 h/week. The average duration of sitting and sleep time was 7.7 ± 3.6 h/day and 7.1 ± 1.3 h/day, respectively. Mean fruit and vegetable consumption was 2.7 ± 1.8 portions/day. Video games were played for 24.4 ± 15.9 h/week on average. Partial Spearman correlations revealed poor positive associations of video game play time to sedentary behavior (rho = 0.15; < 0.01) and BMI (rho = 0.11; < 0.01), as well as a poor negative association to self-reported health status (rho = -0.14; < 0.01). These results indicate the good subjective health of this target group. Nevertheless, the high amount of video game play time and its poor negative association to health status indicate a need for specific health promotion strategies for this target group.
电子游戏和电子竞技玩家的数量在稳步上升。由于迄今为止对他们的健康行为知之甚少,本研究调查了电子游戏和电子竞技玩家的人口统计学和健康行为。在这项横断面研究中,通过对 2018 年德国的 1066 名玩家(91.9%为男性;22.9 ± 5.9 岁;体重指数(BMI):24.6 ± 4.8 kg/m²)进行基于网络的调查,评估了人口统计学、健康状况、身体活动、营养、睡眠和电子游戏使用情况的数据。大多数受访者(95%)报告健康状况良好至优秀。三分之二(66.9%)的人每周进行超过 2.5 小时的中等至剧烈身体活动。平均坐姿和睡眠时间分别为 7.7 ± 3.6 小时/天和 7.1 ± 1.3 小时/天。平均水果和蔬菜摄入量为 2.7 ± 1.8 份/天。每周平均玩电子游戏 24.4 ± 15.9 小时。部分斯皮尔曼相关性分析显示,电子游戏游玩时间与久坐行为(rho = 0.15; < 0.01)和 BMI(rho = 0.11; < 0.01)呈弱正相关,与自我报告的健康状况呈弱负相关(rho = -0.14; < 0.01)。这些结果表明该目标群体的主观健康状况良好。然而,高量的电子游戏游玩时间及其与健康状况的弱负相关表明,该目标群体需要特定的健康促进策略。