1School of Psychology, University of Adelaide,Australia.
2College of Education, Psychology and Social Work, Flinders University,Australia.
J Behav Addict. 2022 Sep 8;11(3):716-726. doi: 10.1556/2006.2022.00066. Print 2022 Sep 26.
Play-to-earn (P2E) gaming is a newly emerging form of gaming increasingly based on blockchain technology. In this paper, we examine the mechanics and business model of these games and their potential benefits and risks for players.
The paper draws upon and critically synthesises the developing published literature on predatory monetization in gaming as well as objective market data drawn from credible online sources.
P2E gaming blurs the boundaries between gaming and trading and may not yield many of the benefits promoted to consumers or otherwise conveyed through marketing and social media messaging. Particular risks include the deflationary nature of reward currencies and the asymmetric reward structures that heavily favour early investors and exploit late adopters.
This paper highlights the need for greater consumer awareness of the mechanics and risks of these new gaming models. It will be important for business models to be more transparent and designed so as to encourage more equitable game outcomes, sustainable returns, a balance between intrinsic and extrinsic rewards, and protection for potentially vulnerable players.
边玩边赚(P2E)游戏是一种新兴的游戏形式,越来越多地基于区块链技术。本文探讨了这些游戏的机制和商业模式,以及它们对玩家的潜在益处和风险。
本文借鉴并批判性地综合了游戏中掠夺性货币化的现有文献,以及从可靠在线来源获取的客观市场数据。
P2E 游戏模糊了游戏和交易之间的界限,可能无法带来许多向消费者宣传或通过营销和社交媒体信息传达的好处。具体风险包括奖励货币的通缩性质和奖励结构的不对称性,这些结构严重偏向早期投资者,剥削后期采用者。
本文强调了消费者需要更多地了解这些新型游戏模型的机制和风险。商业模式需要更加透明,并设计成鼓励更公平的游戏结果、可持续的回报、内在和外在奖励之间的平衡,以及对潜在易受伤害的玩家的保护。