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Distinguishing between gaming and gambling activities in addiction research.
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Attentional bias and disinhibition toward gaming cues are related to problem gaming in male adolescents.
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The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children.
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Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.
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GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming.
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Internet gaming disorder and the alternative five factor personality model: a study in a Spanish community sample.
Curr Issues Personal Psychol. 2024 Jun 6;12(4):258-266. doi: 10.5114/cipp/185715. eCollection 2024.
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Problematic Gaming and Gambling: A Systematic Review of Task-Specific EEG Protocols.
J Gambl Stud. 2024 Dec;40(4):2153-2187. doi: 10.1007/s10899-024-10332-4. Epub 2024 Jul 13.
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Gambling and virtual reality: unraveling the illusion of near-misses effect.
Front Psychiatry. 2024 Feb 1;15:1322631. doi: 10.3389/fpsyt.2024.1322631. eCollection 2024.
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What Constitutes 'Gaming' in the Gaming Disorder?: Observations and Recommendations.
Indian J Psychol Med. 2023 May;45(3):297-303. doi: 10.1177/02537176221150601. Epub 2023 Feb 6.
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Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluation.
Addict Behav Rep. 2023 Apr 3;17:100489. doi: 10.1016/j.abrep.2023.100489. eCollection 2023 Jun.
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Self-Generated Motives of Social Casino Gamers.
J Gambl Stud. 2023 Mar;39(1):299-320. doi: 10.1007/s10899-022-10135-5. Epub 2022 May 26.
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What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling.
PLoS One. 2022 Feb 9;17(2):e0263567. doi: 10.1371/journal.pone.0263567. eCollection 2022.
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Profile of Treatment-Seeking Gaming Disorder Patients: A Network Perspective.
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1
The Role of Auditory Features Within Slot-Themed Social Casino Games and Online Slot Machine Games.
J Gambl Stud. 2015 Dec;31(4):1735-51. doi: 10.1007/s10899-014-9506-x.
2
The convergence of gambling and digital media: implications for gambling in young people.
J Gambl Stud. 2010 Jun;26(2):175-87. doi: 10.1007/s10899-009-9153-9. Epub 2009 Sep 16.
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The structural characteristics of video games: a psycho-structural analysis.
Cyberpsychol Behav. 2004 Feb;7(1):1-10. doi: 10.1089/109493104322820057.

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