Kalron Alon, Frid Lior, Fonkatz Iliya, Menascu Shay, Dolev Mark, Magalashvili David, Achiron Anat
Department of Physical Therapy, School of Health Professions, Sackler Faculty of Medicine, Tel-Aviv University, Tel-Aviv, Israel.
Multiple Sclerosis Center, Sheba Medical Center, Tel Hashomer, Israel.
JMIR Serious Games. 2022 Sep 12;10(3):e36288. doi: 10.2196/36288.
Multiple sclerosis (MS) is a common nontraumatic, neurological, disabling disease that often presents with upper limb dysfunction. Exercise training has resulted in improvement for patients; however, there can be a lack of compliance due to access because of location and lack of MS experts. Virtual reality (VR) is a promising technology that can offer exercise therapy/rehabilitation at a distance. This type of remote training can be motivational and effective for patients with MS and can improve range of motion and muscle strength for those with upper limb dysfunction.
The aim of this study is to evaluate the safety and feasibility of the XRHealth software and the Oculus Rift Station for patients with MS with upper limb motor dysfunction.
A single-center, prospective, feasibility study was conducted with patients with MS who had upper limb motor dysfunction. Patients participated in a single 45-minute digital environment session with VR and completed a questionnaire about the quality of the training and fatigability. The clinician also completed a questionnaire to evaluate the suitability and safety of the training.
Overall, 30 patients were enrolled between the ages of 20 and 81 years. Patients reported that the training sessions within the digital environment were helpful, challenging, fun, and simple to understand, and that they would be willing to repeat the sessions again. The physical therapist that oversaw the patients reported that the training was suitable for 87% (n=26) of the patients. Anticipated adverse events were fatigue, temporary dizziness, and temporary nausea. The operator complications included that the cable of the head-mounted display interrupted the training (n=2, 7%) and fatigue that caused cessation of the VR training session (n=2, 7%). No serious adverse events were reported.
These preliminary results demonstrated that the use of the XRHealth software and Oculus Rift Station platform is feasible, safe, and engaging for patients, and has the potential to improve the functionality of the upper limbs in patients with MS. This study provides support for future studies of implementing a series of training sessions with virtual reality in a home-based environment.
多发性硬化症(MS)是一种常见的非创伤性神经致残疾病,常伴有上肢功能障碍。运动训练已使患者状况得到改善;然而,由于地理位置和缺乏MS专家,患者可能因难以获得训练而缺乏依从性。虚拟现实(VR)是一项有前景的技术,可提供远程运动疗法/康复训练。这种远程训练对MS患者可能具有激励作用且有效,可改善上肢功能障碍患者的关节活动范围和肌肉力量。
本研究旨在评估XRHealth软件和Oculus Rift Station对患有上肢运动功能障碍的MS患者的安全性和可行性。
对患有上肢运动功能障碍的MS患者进行了一项单中心、前瞻性可行性研究。患者参与了一次时长45分钟的VR数字环境训练课程,并完成了一份关于训练质量和疲劳程度的问卷。临床医生也完成了一份问卷,以评估训练的适用性和安全性。
总体而言,共招募了30名年龄在20至81岁之间的患者。患者报告称,数字环境中的训练课程很有帮助、具有挑战性、有趣且易于理解,并且他们愿意再次参加这些课程。监督患者的物理治疗师报告称,87%(n = 26)的患者适合该训练。预期的不良事件包括疲劳、短暂头晕和短暂恶心。操作方面的问题包括头戴式显示器的线缆中断训练(n = 2,7%)以及疲劳导致VR训练课程中断(n = 2,7%)。未报告严重不良事件。
这些初步结果表明,使用XRHealth软件和Oculus Rift Station平台对患者来说是可行、安全且有吸引力的,并且有可能改善MS患者的上肢功能。本研究为未来在家庭环境中开展一系列虚拟现实训练课程的研究提供了支持。