Department of Psychology, Florida State University, United States of America.
Department of Psychology, Florida State University, United States of America.
Acta Psychol (Amst). 2022 Oct;230:103718. doi: 10.1016/j.actpsy.2022.103718. Epub 2022 Sep 12.
Over the past few decades, researchers have argued that playing action video games can substantially improve cognitive abilities and enhance learning. However, consensus has not been reached regarding the mechanisms through which action game experience facilitates superior performance on untrained perceptually and cognitively demanding transfer tasks. We argue that analysis of behaviors engaged in during transfer task performance may provide key insights into answering this question. In the current investigation, we examined potential action game effects in the context of a complex psychomotor task, the Space Fortress (SF) game, that allows for the detailed examination of player behaviors beyond aggregate score reports. Performance (game score) was compared between action video game players (VGPs) and non-gamers (nVGPs) in two different control interface conditions (keyboard or joystick), followed by analyses of behaviors associated with superior performance. Against expectations, VGPs displayed superior performance only in the keyboard condition, suggesting that the action gamer advantage may not generalize to less-familiar control interfaces. Performance advantages were specifically associated with more efficient ship control behaviors by VGPs. Findings highlight how process-tracing approaches may provide insight into the nature of, and mechanisms producing, action gamers' advantages on learning untrained tasks.
在过去的几十年中,研究人员认为,玩动作视频游戏可以显著提高认知能力并促进学习。然而,对于动作游戏经验如何促进在未经训练的感知和认知要求高的转移任务上的优异表现的机制,尚未达成共识。我们认为,对转移任务表现中所涉及的行为进行分析,可能为回答这个问题提供关键的见解。在当前的研究中,我们在复杂的心理运动任务——太空堡垒(SF)游戏的背景下研究了潜在的动作游戏效应,该游戏允许对玩家行为进行详细的检查,而不仅仅是基于总分数报告。在两种不同的控制接口条件(键盘或操纵杆)下,比较了动作视频游戏玩家(VGPs)和非游戏玩家(nVGPs)的表现(游戏得分),然后分析了与优异表现相关的行为。出人意料的是,VGPs 仅在键盘条件下表现出优异的成绩,这表明动作游戏玩家的优势可能不会推广到不太熟悉的控制接口。表现优势与 VGPs 更有效的船舶控制行为特别相关。研究结果强调了过程追踪方法如何为了解动作游戏玩家在学习未经训练任务方面的优势的性质和产生机制提供见解。