• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在复杂迁移任务中研究动作视频游戏效应的行为机制。

Investigating the behavioral mechanisms of action video game effects in a complex transfer task.

机构信息

Department of Psychology, Florida State University, United States of America.

Department of Psychology, Florida State University, United States of America.

出版信息

Acta Psychol (Amst). 2022 Oct;230:103718. doi: 10.1016/j.actpsy.2022.103718. Epub 2022 Sep 12.

DOI:10.1016/j.actpsy.2022.103718
PMID:36095869
Abstract

Over the past few decades, researchers have argued that playing action video games can substantially improve cognitive abilities and enhance learning. However, consensus has not been reached regarding the mechanisms through which action game experience facilitates superior performance on untrained perceptually and cognitively demanding transfer tasks. We argue that analysis of behaviors engaged in during transfer task performance may provide key insights into answering this question. In the current investigation, we examined potential action game effects in the context of a complex psychomotor task, the Space Fortress (SF) game, that allows for the detailed examination of player behaviors beyond aggregate score reports. Performance (game score) was compared between action video game players (VGPs) and non-gamers (nVGPs) in two different control interface conditions (keyboard or joystick), followed by analyses of behaviors associated with superior performance. Against expectations, VGPs displayed superior performance only in the keyboard condition, suggesting that the action gamer advantage may not generalize to less-familiar control interfaces. Performance advantages were specifically associated with more efficient ship control behaviors by VGPs. Findings highlight how process-tracing approaches may provide insight into the nature of, and mechanisms producing, action gamers' advantages on learning untrained tasks.

摘要

在过去的几十年中,研究人员认为,玩动作视频游戏可以显著提高认知能力并促进学习。然而,对于动作游戏经验如何促进在未经训练的感知和认知要求高的转移任务上的优异表现的机制,尚未达成共识。我们认为,对转移任务表现中所涉及的行为进行分析,可能为回答这个问题提供关键的见解。在当前的研究中,我们在复杂的心理运动任务——太空堡垒(SF)游戏的背景下研究了潜在的动作游戏效应,该游戏允许对玩家行为进行详细的检查,而不仅仅是基于总分数报告。在两种不同的控制接口条件(键盘或操纵杆)下,比较了动作视频游戏玩家(VGPs)和非游戏玩家(nVGPs)的表现(游戏得分),然后分析了与优异表现相关的行为。出人意料的是,VGPs 仅在键盘条件下表现出优异的成绩,这表明动作游戏玩家的优势可能不会推广到不太熟悉的控制接口。表现优势与 VGPs 更有效的船舶控制行为特别相关。研究结果强调了过程追踪方法如何为了解动作游戏玩家在学习未经训练任务方面的优势的性质和产生机制提供见解。

相似文献

1
Investigating the behavioral mechanisms of action video game effects in a complex transfer task.在复杂迁移任务中研究动作视频游戏效应的行为机制。
Acta Psychol (Amst). 2022 Oct;230:103718. doi: 10.1016/j.actpsy.2022.103718. Epub 2022 Sep 12.
2
Real-Time Strategy Video Game Experience and Visual Perceptual Learning.实时战略视频游戏体验与视觉感知学习
J Neurosci. 2015 Jul 22;35(29):10485-92. doi: 10.1523/JNEUROSCI.3340-14.2015.
3
Enhanced Dorsal Attention Network to Salience Network Interaction in Video Gamers During Sensorimotor Decision-Making Tasks.在感觉运动决策任务期间,电子游戏玩家中背侧注意网络与突显网络之间增强的交互作用。
Brain Connect. 2023 Mar;13(2):97-106. doi: 10.1089/brain.2021.0193. Epub 2022 Sep 27.
4
Action video game experience reduces the cost of switching tasks.动作类电子游戏体验可降低任务切换成本。
Atten Percept Psychophys. 2012 May;74(4):641-7. doi: 10.3758/s13414-012-0284-1.
5
Enhancing cognition with video games: a multiple game training study.用视频游戏增强认知能力:一项多游戏训练研究。
PLoS One. 2013;8(3):e58546. doi: 10.1371/journal.pone.0058546. Epub 2013 Mar 13.
6
Task switching in video game players: Benefits of selective attention but not resistance to proactive interference.电子游戏玩家的任务切换:选择性注意的益处而非对前摄干扰的抗性。
Acta Psychol (Amst). 2010 May;134(1):70-8. doi: 10.1016/j.actpsy.2009.12.007. Epub 2010 Jan 12.
7
Action video game experience affects oculomotor performance.动作电子游戏体验会影响眼球运动表现。
Acta Psychol (Amst). 2013 Jan;142(1):38-42. doi: 10.1016/j.actpsy.2011.08.005. Epub 2012 Dec 6.
8
Auditory cognition and perception of action video game players.动作视频游戏玩家的听觉认知和感知。
Sci Rep. 2020 Sep 1;10(1):14410. doi: 10.1038/s41598-020-71235-z.
9
Are gamers better crossers? An examination of action video game experience and dual task effects in a simulated street crossing task.玩家更善于穿越马路吗?一项关于动作视频游戏体验和模拟穿越马路任务中双重任务效应的研究
Hum Factors. 2014 May;56(3):443-52. doi: 10.1177/0018720813499930.
10
Action video game players' visual search advantage extends to biologically relevant stimuli.动作电子游戏玩家的视觉搜索优势扩展到了与生物相关的刺激上。
Acta Psychol (Amst). 2015 Jul;159:93-9. doi: 10.1016/j.actpsy.2015.06.001. Epub 2015 Jun 10.

引用本文的文献

1
The tangled ways to classify games: A systematic review of how games are classified in psychological research.游戏分类的复杂路径:心理学研究中游戏分类方法的系统综述。
PLoS One. 2024 Jun 24;19(6):e0299819. doi: 10.1371/journal.pone.0299819. eCollection 2024.