Department of Psychology, Sapienza University of Rome, Rome, Italy.
IRCCS Fondazione Santa Lucia, Rome, Italy.
Psych J. 2022 Oct;11(5):748-754. doi: 10.1002/pchj.606. Epub 2022 Sep 28.
It has recently been discovered that during a virtual reality task of painting, if the subjects have the illusion of recreating an artistic masterpiece, they improve their performances and perceive less fatigue compared to simply coloring a virtual canvas. This phenomenon has been called the Michelangelo effect. However, it was unclear if this effect was related to the aesthetic experience of beauty or if it was specific to artistic stimuli. To clarify this point, 26 healthy subjects performed the virtual task of erasing a blank sheet on the canvas, revealing an image that could be a painting or a photo, classified as beautiful or not. Beautiful paintings were famous artistic portraits, non-beautiful paintings were rough reproductions of them. Photos of popular people were matched with paintings according to their similarity for somatic traits, posture, and clothes. Beautiful and non-beautiful photos were classified according to whether the pictured person was famous or not for their beauty. For each stimulus the objective beauty, subjective beauty, and effort to complete the task perceived by the subject were self-assessed on a numerical rating scale, recorded and analyzed. Furthermore, the hand kinematic trajectory was instrumentally recorded and its spatiotemporal parameters were computed. Less fatigue was perceived for the paintings than for the photos (p = .020), but not for beautiful versus non-beautiful stimuli (p = .325). Only in the artistic stimuli, subjective beauty was found to be negatively correlated with perceived fatigue (p = .030) and performed errors (p = .005). The kinematic parameters were found to be affected by the interactions between the gender of the participant and that of the person in the photo. These results supported the idea that the Michelangelo effect was stronger when subjects interacted with artefacts, modulated by the perceived beauty of the artistic stimulus.
最近发现,在虚拟现实绘画任务中,如果主体有再现艺术杰作的幻觉,他们的表现会提高,与简单地给虚拟画布上色相比,他们会感到更少的疲劳。这种现象被称为米开朗基罗效应。然而,不清楚这种效应是否与美感的审美体验有关,或者是否与艺术刺激有关。为了澄清这一点,26 名健康受试者进行了虚拟任务,即在画布上擦除空白,揭示出可以是绘画或照片的图像,将其分为美丽或不美丽。美丽的画作是著名的艺术肖像,不美丽的画作是它们的粗糙复制品。根据躯体特征、姿势和服装的相似性,将流行人物的照片与画作相匹配。根据照片中的人是否因美貌而出名,将美丽和不美丽的照片进行分类。对于每个刺激,主体自我评估客观美、主观美和完成任务的努力程度,并记录和分析。此外,还记录了手部运动轨迹,并计算了其时空参数。绘画比照片感知到的疲劳程度更低(p = 0.020),但对于美丽与不美丽的刺激(p = 0.325)则没有。只有在艺术刺激中,主观美与感知疲劳(p = 0.030)和执行错误(p = 0.005)呈负相关。发现运动参数受到参与者性别和照片中人物性别之间相互作用的影响。这些结果支持了这样一种观点,即当主体与艺术品互动时,米开朗基罗效应更强,而这种效应受到艺术刺激感知美的调节。