Tieri Gaetano, Iosa Marco, Fortini Antonio, Aghilarre Federica, Gentili Federico, Rubeca Cristiano, Mastropietro Tommaso, Antonucci Gabriella, De Giorgi Roberto
Virtual Reality & Digital Neuroscience Lab, Department of Law and Digital Society, Unitelma Sapienza University, 00161 Rome, Italy.
IRCCS Santa Lucia Foundation, 00179 Rome, Italy.
Brain Sci. 2024 Aug 27;14(9):863. doi: 10.3390/brainsci14090863.
Art therapy has a long history of applications in cognitive and motor rehabilitation. More recently, a growing body of scientific literature has highlighted the potential of virtual reality in neurorehabilitation, though it has focused more on the technology itself than on the principles adopted in digital scenarios.
This study is a single-blind randomized controlled trial conducted on 40 patients with stroke, comparing conventional therapy (physical therapy for the upper and lower limbs, for posture and balance, cognitive therapy, occupational therapy, speech therapy, and specific therapy for swallowing, bowel, and bladder dysfunctions) to a protocol in which the upper limb physical therapy was substituted with art therapy administered by means of virtual reality exploiting the so-called Michelangelo effect.
After 12 sessions, patients in the virtual art therapy group showed a significantly greater improvement in independence in activities of daily living, as assessed by the Barthel Index (interaction of time and group: = 0.001). Significant differences were also found in terms of upper limb muscle strength (Manual Muscle Test, < 0.01) and reduction in spasticity (Ashworth scale, = 0.007) in favor of the experimental group. In the virtual art therapy group, the effectiveness of the intervention was significantly correlated with patient participation (Pittsburgh Rehabilitation Participation Scale: R = 0.41), patient satisfaction (R = 0.60), and the perceived utility of the intervention by the therapist (R = 0.43).
These findings support the efficacy of virtual art therapy leveraging the Michelangelo effect. Further studies should also focus on cognitive domains that could benefit from this type of approach.
艺术疗法在认知和运动康复中的应用历史悠久。最近,越来越多的科学文献强调了虚拟现实在神经康复中的潜力,不过这些文献更多地关注技术本身,而非数字场景中所采用的原则。
本研究是一项针对40名中风患者进行的单盲随机对照试验,将传统疗法(上肢和下肢的物理治疗、姿势和平衡治疗、认知治疗、职业治疗、言语治疗以及吞咽、肠道和膀胱功能障碍的特定治疗)与一种方案进行比较,该方案中上肢物理治疗被借助虚拟现实实施的艺术疗法所替代,利用了所谓的米开朗基罗效应。
经过12次治疗后,通过巴氏指数评估发现,虚拟艺术治疗组患者在日常生活活动中的独立性有显著更大程度的改善(时间和组别的交互作用:=0.001)。在实验组中,上肢肌肉力量(徒手肌力测试,<0.01)和痉挛程度降低(Ashworth量表,=0.007)方面也发现了显著差异。在虚拟艺术治疗组中,干预的有效性与患者参与度(匹兹堡康复参与量表:R = 0.41)、患者满意度(R = 0.60)以及治疗师对干预的感知效用(R = 0.43)显著相关。
这些发现支持了利用米开朗基罗效应的虚拟艺术疗法的疗效。进一步的研究还应关注可能从这种方法中受益的认知领域。