Wu Bo, Zheng Changlong, Huang Benjamin
Faculty of Education, Northeast Normal University, Changchun, China.
High School Attached to Northeast Normal University, Changchun, China.
Front Psychol. 2022 Sep 29;13:895196. doi: 10.3389/fpsyg.2022.895196. eCollection 2022.
This work is developed to explore the form of mental health education, strengthen scientific educational ideas, and improve the effect of psychological therapy. Virtual reality (VR) technology is innovatively applied in adolescent mental health treatment and education. Based on this, the mental health treatment and system design based on virtual reality technology are discussed, and the feasibility of applying VR technology to adolescent mental health education is explored. Second, the research concept of adolescent mental health is discussed. Based on the VR platform setup, questionnaire survey is implemented to analyze the factors influencing the mental health of primary and secondary school students in Xi'an, Shaanxi Province (the permission of the adolescent guardian is obtained during the interview), and five factors are obtained. Based on this, the adolescent mental health treatment system based on VR is designed, and the effectiveness of the system is tested and evaluated. The results show that the integrated delay of the VR equipment used is 29 ms, which can effectively provide service. There are significant differences in mental health status among adolescents of different genders, different ages, only children and non-only children, parents' accompaniment during growing up, and urban and rural adolescents. Finally, after 3 months of psychological treatment, the mental health score of the experimental group of teenagers is 50-55 points. However, the mental health scores of the control group remain at 56-65 points, indicating that the mental health treatment system designed in this work can effectively help the adolescents to improve their mental health, thus proving the effectiveness of the system. To sum up, this work provides scientific reference for adolescent mental health education in schools. Psychological treatment system can help teenagers improve their psychological problems and promote the development of mental health education.
开展这项工作旨在探索心理健康教育形式,强化科学教育理念,提高心理治疗效果。虚拟现实(VR)技术创新性地应用于青少年心理健康治疗与教育。基于此,探讨了基于虚拟现实技术的心理健康治疗与系统设计,并探究了VR技术应用于青少年心理健康教育的可行性。其次,探讨了青少年心理健康的研究概念。基于VR平台设置,实施问卷调查以分析陕西省西安市中小学生心理健康的影响因素(访谈过程中获得青少年监护人许可),得出五个影响因素。基于此,设计了基于VR的青少年心理健康治疗系统,并对系统的有效性进行测试与评估。结果表明,所使用的VR设备综合延迟为29毫秒,能够有效提供服务。不同性别、不同年龄、独生子女与非独生子女、成长过程中父母陪伴情况以及城乡青少年的心理健康状况存在显著差异。最后,经过3个月的心理治疗,青少年实验组的心理健康得分为50 - 55分。然而,对照组的心理健康得分仍为56 - 65分,表明本工作设计的心理健康治疗系统能够有效帮助青少年改善心理健康,从而证明了该系统的有效性。综上所述,这项工作为学校青少年心理健康教育提供了科学参考。心理治疗系统有助于青少年改善心理问题,推动心理健康教育发展。