Rosenberg Marissa J, Koslovsky Matthew, Noyes Matthew, Reschke Millard F, Clément Gilles
KBR, Houston, TX 77058, USA.
Department of Statistics, Colorado State University, Fort Collins, CO 80523, USA.
Brain Sci. 2022 Sep 20;12(10):1268. doi: 10.3390/brainsci12101268.
Astronauts returning from long-duration spaceflights experience visual-vestibular conflicts that causes motion sickness, perceptions that the environment is moving when it is not, and problems with walking and other functional tasks. To evaluate whether astronauts will have similar decrements after they land on Mars following exposure to weightlessness, participants were held by a device that offloads their weight, first entirely (0 G), and then partially (0.38 G) or not at all (1 G). Tandem (heel-to-toe) walk on a medium-density foam surface was used to assess the subject's walking performance. Two visual conditions in virtual reality were investigated: normal vision and a visual-vestibular conflict generated by disorienting optokinetic stimulation (DOS). Tandem walking performance with DOS was better in 0.38 G compared to 1 G. Tandem walking performance in DOS in 1 G was not significantly different from tandem walking performance after spaceflight or bed rest. The increased tandem walking performance in 0.38 G compared to 1 G was presumably due to an increased cone of stability, allowing a larger amplitude of body sway without resulting in a fall. Tandem walking on a compliant foam surface with a visual-vestibular conflict is a potential analog for simulating postflight dynamic balance deficits in astronauts.
从长时间太空飞行返回的宇航员会经历视觉-前庭冲突,这种冲突会导致晕动病、在环境未移动时却感觉其在移动的错觉,以及行走和其他功能性任务方面的问题。为了评估宇航员在经历失重后登陆火星时是否会出现类似的机能减退,参与者被一种减轻其体重的装置支撑,先是完全失重(0G),然后是部分失重(0.38G)或完全不失重(1G)。在中等密度泡沫表面进行足跟对足尖的串联行走,以评估受试者的行走表现。研究了虚拟现实中的两种视觉条件:正常视觉和由定向光动刺激(DOS)产生的视觉-前庭冲突。与1G相比,在0.38G条件下,在DOS状态下的串联行走表现更好。在1G条件下,DOS状态下的串联行走表现与太空飞行或卧床休息后的串联行走表现没有显著差异。与1G相比,0.38G条件下串联行走表现的提高可能是由于稳定锥增大,使得身体摆动幅度更大而不会导致摔倒。在具有视觉-前庭冲突的顺应性泡沫表面上进行串联行走,是模拟宇航员飞行后动态平衡缺陷的一种潜在模拟方法。