Chen Jun, Liang Mo
Lifelong Education College, Shanghai Jiao Tong University, Shanghai, China.
USC-SJTU Institute of Cultural and Creative Industry (ICCI), Shanghai Jiao Tong University, Shanghai, China.
Front Psychol. 2022 Oct 10;13:994700. doi: 10.3389/fpsyg.2022.994700. eCollection 2022.
In recent years, gamification is widely used in the education. In this article, we build one theoretical model to illustrate how gamification influences students' study engagement. To examine our hypotheses, we distributed our questionnaire surveys to 187 students from one university of China. Correlational analyzes, regression analyzes and confirmatory factor analyzes were used to test our hypotheses. The results show that gamification influences students' study engagement through the indirect effects of enjoyment and self-efficacy. Implications and future research directions are discussed.
近年来,游戏化在教育中得到广泛应用。在本文中,我们构建了一个理论模型来说明游戏化如何影响学生的学习参与度。为了检验我们的假设,我们向中国一所大学的187名学生发放了问卷调查。使用相关分析、回归分析和验证性因素分析来检验我们的假设。结果表明,游戏化通过乐趣和自我效能感的间接影响来影响学生的学习参与度。并讨论了研究的意义和未来的研究方向。