Ballsun-Stanton Brian
Macquarie University, Sydney, Australia.
Digit Soc. 2022;1(3):23. doi: 10.1007/s44206-022-00024-0. Epub 2022 Oct 25.
No Algorithmization without Representation tracked a cohort of 'Lithopy' crypto-government sandbox participants in a longitudinal study looking at COVID-19 contact tracing app acceptance. These survey responses extended experiences with theoretical blockchain town governance by also tracking reasons for and against compliance with contact tracing apps. They found that the expressed opinions of students were incoherent and demanded technical or policy responses outside of the students' direct experiences. In this response to that paper, I leverage the paper's (commendable) open data to suggest that the sandbox's claims of 'No Algorithmization without Representation' is a rediscovery of participatory design within the context of the serious games movement. While Role-Playing Games and War Games are excellent pedagogic tools xor planning tools-using undergraduate students' participation in them as the basis of a claim for increased representation in technology policy is a bold claim. This claim is not fully substantiated by the paper's data. Nevertheless, there is a need for better decision-making and public representation within technology design and policy-making spaces-making the claim for serious games as a meaningful public policy contribution not without merit.
《无表征则无算法化》在一项纵向研究中追踪了一群参与“Lithopy”加密政府沙盒项目的参与者,该研究旨在考察对新冠病毒接触者追踪应用程序的接受情况。这些调查反馈通过追踪支持和反对遵守接触者追踪应用程序的原因,拓展了理论区块链城镇治理的经验。他们发现,学生表达的意见前后不一致,并且需要超出学生直接经验范围的技术或政策回应。在对该论文的回应中,我利用该论文(值得称赞的)开放数据表明,沙盒项目“无表征则无算法化”的主张是在严肃游戏运动背景下对参与式设计的重新发现。虽然角色扮演游戏和战争游戏是优秀的教学工具或规划工具,但以本科生参与这些游戏为依据来主张在技术政策中增加代表性,这一主张颇为大胆。该论文的数据并未充分证实这一主张。然而,在技术设计和政策制定领域,确实需要更好的决策和公众代表性,这使得严肃游戏作为有意义的公共政策贡献的主张并非毫无价值。