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虚拟现实和增强现实应用改善老年人生活质量:一项系统映射综述及未来方向

Virtual and augmented reality applications to improve older adults' quality of life: A systematic mapping review and future directions.

作者信息

Baragash Reem Sulaiman, Aldowah Hanan, Ghazal Samar

机构信息

Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Gelugor, Pulau Pinang, Malaysia.

出版信息

Digit Health. 2022 Oct 31;8:20552076221132099. doi: 10.1177/20552076221132099. eCollection 2022 Jan-Dec.

Abstract

OBJECTIVE

The use of virtual reality and augmented reality to improve older adults' quality of life has rapidly increased in recent years. This systematic mapping review aimed to provide a comprehensive overview of existing research that identifies and classifies current virtual reality and augmented reality applications that enhance the quality of life of older adults to increase the understanding of the impact of these technologies.

METHODS

To reach this objective, a systematic mapping review was conducted of the studies published between 2009 and 2020 in major scientific databases, such as IEEE Xplore, Web of Science, Scopus, and PubMed. A total of 57 studies were analyzed and classified into four main quality of life domains: physical, cognitive, psychological, and social well-being.

RESULTS

The findings showed that virtual reality and augmented reality have found their places in many quality of life studies of older adults. Although virtual reality and augmented reality applications are notably growing in the physical and cognitive well-being domains in training and rehabilitation settings, they are still in the early stages of development in psychological and social well-being research as well as healthcare settings. Our findings also revealed that virtual reality games, particularly motion-based exergames, and 3D augmented reality systems are the most common virtual reality and augmented reality types among the reviewed studies. Moreover, balance and attention were the most prevalent physical and cognitive functions when using motion-based and immersive virtual reality exergames and augmented reality systems and games, respectively, while confidence and interaction were the most dominant psychological and social functions.

CONCLUSION

This mapping review provides a comprehensive overview of potential areas for further research in this field, thereby assisting researchers, technologists, and health practitioners in expanding this field of research.

摘要

目的

近年来,利用虚拟现实和增强现实来改善老年人生活质量的应用迅速增加。本系统映射综述旨在全面概述现有研究,识别并分类当前可提高老年人生活质量的虚拟现实和增强现实应用,以增进对这些技术影响的理解。

方法

为实现这一目标,对2009年至2020年在主要科学数据库(如IEEE Xplore、科学网、Scopus和PubMed)上发表的研究进行了系统映射综述。共分析了57项研究,并将其分为四个主要的生活质量领域:身体、认知、心理和社会福祉。

结果

研究结果表明,虚拟现实和增强现实在许多老年人生活质量研究中已占有一席之地。尽管虚拟现实和增强现实应用在训练和康复环境中的身体和认知福祉领域显著增长,但在心理和社会福祉研究以及医疗环境中仍处于发展初期。我们的研究结果还显示,虚拟现实游戏,特别是基于运动的健身游戏,以及3D增强现实系统是综述研究中最常见的虚拟现实和增强现实类型。此外,在使用基于运动的沉浸式虚拟现实健身游戏和增强现实系统及游戏时,平衡和注意力分别是最普遍的身体和认知功能,而信心和互动则是最主要的心理和社会功能。

结论

本映射综述全面概述了该领域进一步研究的潜在领域,从而协助研究人员、技术专家和健康从业者拓展这一研究领域。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/542f/9629585/e7fdec76aee7/10.1177_20552076221132099-fig1.jpg

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