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中年和老年人大脑对虚拟环境中振动触觉感知的多感觉似然性调节的皮质加工过程。

Cortical processes of multisensory plausibility modulation of vibrotactile perception in virtual environments in middled-aged and older adults.

机构信息

Centre for Tactile Internet with Human-in-the-Loop (CeTI), Technische Universität Dresden, Dresden, Germany.

Faculty of Psychology, Technische Universität Dresden, Zellerscher Weg 17 Room A232/233, 01069, Dresden, Germany.

出版信息

Sci Rep. 2024 Jun 11;14(1):13366. doi: 10.1038/s41598-024-64054-z.

Abstract

Digital technologies, such as virtual or augmented reality, can potentially support neurocognitive functions of the aging populations worldwide and complement existing intervention methods. However, aging-related declines in the frontal-parietal network and dopaminergic modulation which progress gradually across the later periods of the adult lifespan may affect the processing of multisensory congruence and expectancy based contextual plausibility. We assessed hemodynamic brain responses while middle-aged and old adults experienced car-riding virtual-reality scenarios where the plausibility of vibrotactile stimulations was manipulated by delivering stimulus intensities that were either congruent or incongruent with the digitalized audio-visual contexts of the respective scenarios. Relative to previous findings observed in young adults, although highly plausible vibrotactile stimulations confirming with contextual expectations also elicited higher brain hemodynamic responses in middle-aged and old adults, this effect was limited to virtual scenarios with extreme expectancy violations. Moreover, individual differences in plausibility-related frontal activity did not correlate with plausibility violation costs in the sensorimotor cortex, indicating less systematic frontal context-based sensory filtering in older ages. These findings have practical implications for advancing digital technologies to support aging societies.

摘要

数字技术,如虚拟现实或增强现实,可以潜在地支持全球老龄化人口的神经认知功能,并补充现有的干预方法。然而,与年龄相关的额顶网络和多巴胺能调节的下降可能会影响多感觉一致性和基于预期的上下文似然性的处理,这种下降在成年后期逐渐进展。我们评估了中年人及老年人在体验乘车虚拟现实场景时的血流动力学脑反应,其中振动刺激的似然性通过传递与各自场景的数字化视听环境一致或不一致的刺激强度来操纵。与年轻人之前的发现相比,虽然高度似然的振动刺激与上下文预期相符也会引起中年人及老年人更高的血流动力学脑反应,但这种效应仅限于具有极端预期违反的虚拟场景。此外,与似然性相关的额叶活动的个体差异与感觉运动皮层中的似然性违反成本无关,这表明在老年时基于额叶的感觉过滤不够系统。这些发现对推进数字技术以支持老龄化社会具有实际意义。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0e79/11166973/f0842fbec905/41598_2024_64054_Fig1_HTML.jpg

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