Department of Mathematics and Technology, University of Applied Sciences Koblenz, Joseph-Rovan-Allee 2, 53424, Remagen, Germany.
Sport and Exercise Science Research Centre, School of Applied Sciences, London South Bank University, London, SE1 0AA, UK.
Sci Rep. 2022 Nov 16;12(1):19655. doi: 10.1038/s41598-022-24085-w.
Locomotor training based in virtual reality (VR) is promising for motor skill learning, with transfer of VR skills in turn required to benefit daily life locomotion. This study aimed to assess whether VR-adapted obstacle avoidance can be transferred to a physical obstacle and whether such transfer is retained after 1 week. Thirty-two young adults were randomly divided between two groups. A control group (CG) merely walked on a treadmill and an intervention group (IG) trained crossing 50 suddenly-appearing virtual obstacles. Both groups crossed three physical obstacles (transfer task) immediately after training (T1) and 1 week later (T2, transfer retention). Repeated practice in VR led to a decrease in toe clearance along with greater ankle plantarflexion and knee extension. IG participants crossed physical obstacles with a lower toe clearance compared to CG but revealed significantly higher values compared to the VR condition. VR adaptation was fully retained over 1 week. For physical obstacle avoidance there were differences between toe clearance of the third obstacle at T1 and the first obstacle at T2, indicating only partial transfer retention. We suggest that perception-action coupling, and thus sensorimotor coordination, may differ between VR and the physical world, potentially limiting retained transfer between conditions.
基于虚拟现实 (VR) 的运动训练对于运动技能学习很有前景,反过来,需要将 VR 技能转移到日常生活中的运动中,以从中受益。本研究旨在评估 VR 适应的障碍物回避是否可以转移到物理障碍物上,以及这种转移在 1 周后是否仍然保留。32 名年轻成年人被随机分为两组。对照组(CG)仅在跑步机上行走,而干预组(IG)则接受穿越 50 个突然出现的虚拟障碍物的训练。两组均在训练后立即(T1)和 1 周后(T2,转移保留)穿过三个物理障碍物(转移任务)。在 VR 中的重复练习导致脚趾间隙减小,同时踝关节跖屈和膝关节伸展更大。与 CG 相比,IG 参与者穿过物理障碍物时的脚趾间隙更低,但与 VR 条件相比,IG 参与者的脚趾间隙仍显著更高。VR 适应在 1 周内完全保留。对于物理障碍物回避,T1 时第三障碍物的脚趾间隙与 T2 时第一障碍物的脚趾间隙之间存在差异,这表明仅部分保留了转移。我们认为,感知-动作耦合,因此感觉运动协调,可能在 VR 和物理世界之间存在差异,这可能限制了条件之间保留的转移。