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目标相关反馈指导人类运动技能习得中的运动探索和冗余解决。

Goal-related feedback guides motor exploration and redundancy resolution in human motor skill acquisition.

机构信息

Institute for Innovation and Technology (IIT) Berlin, Germany.

Center of Excellence: Cognitive Interaction Technology (CITEC), University of Bielefeld, Bielefeld, Germany.

出版信息

PLoS Comput Biol. 2019 Mar 5;15(3):e1006676. doi: 10.1371/journal.pcbi.1006676. eCollection 2019 Mar.

Abstract

The plasticity of the human nervous system allows us to acquire an open-ended repository of sensorimotor skills in adulthood, such as the mastery of tools, musical instruments or sports. How novel sensorimotor skills are learned from scratch is yet largely unknown. In particular, the so-called inverse mapping from goal states to motor states is underdetermined because a goal can often be achieved by many different movements (motor redundancy). How humans learn to resolve motor redundancy and by which principles they explore high-dimensional motor spaces has hardly been investigated. To study this question, we trained human participants in an unfamiliar and redundant visually-guided manual control task. We qualitatively compare the experimental results with simulation results from a population of artificial agents that learned the same task by Goal Babbling, which is an inverse-model learning approach for robotics. In Goal Babbling, goal-related feedback guides motor exploration and thereby enables robots to learn an inverse model directly from scratch, without having to learn a forward model first. In the human experiment, we tested whether different initial conditions (starting positions of the hand) influence the acquisition of motor synergies, which we identified by Principal Component Analysis in the motor space. The results show that the human participants' solutions are spatially biased towards the different starting positions in motor space and are marked by a gradual co-learning of synergies and task success, similar to the dynamics of motor learning by Goal Babbling. However, there are also differences between human learning and the Goal Babbling simulations, as humans tend to predominantly use Degrees of Freedom that do not have a large effect on the hand position, whereas in Goal Babbling, Degrees of Freedom with a large effect on hand position are used predominantly. We conclude that humans use goal-related feedback to constrain motor exploration and resolve motor redundancy when learning a new sensorimotor mapping, but in a manner that differs from the current implementation of Goal Babbling due to different constraints on motor exploration.

摘要

人类神经系统的可塑性使我们能够在成年后获得无限的感觉运动技能储备,例如掌握工具、乐器或运动技能。从零基础上学习新的感觉运动技能的方式在很大程度上仍然未知。特别是,从目标状态到运动状态的所谓逆映射是不确定的,因为一个目标通常可以通过许多不同的运动(运动冗余)来实现。人类如何学会解决运动冗余,以及他们如何通过哪些原则探索高维运动空间,这些问题几乎没有被研究过。为了研究这个问题,我们在一项陌生且冗余的视觉引导手动控制任务中对人类参与者进行了培训。我们通过对人工agent 的模拟结果来定性地比较实验结果,这些人工agent 通过目标唠叨(Goal Babbling)学习了相同的任务,目标唠叨是一种用于机器人的逆模型学习方法。在目标唠叨中,与目标相关的反馈指导运动探索,从而使机器人能够直接从零基础学习逆模型,而无需首先学习正向模型。在人类实验中,我们测试了不同的初始条件(手的起始位置)是否会影响运动协同的获取,我们通过对运动空间中的主成分分析来识别运动协同。结果表明,人类参与者的解决方案在运动空间中偏向于不同的起始位置,并且伴随着协同作用和任务成功的逐渐共同学习,类似于目标唠叨中的运动学习动力学。然而,人类学习和目标唠叨模拟之间也存在差异,因为人类倾向于主要使用对手部位置影响不大的自由度,而在目标唠叨中,对手部位置影响较大的自由度则被主要使用。我们得出结论,人类在学习新的感觉运动映射时,会利用与目标相关的反馈来约束运动探索并解决运动冗余,但由于对运动探索的限制不同,其方式与目标唠叨的当前实现方式不同。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9d90/6420027/d5b7456d96da/pcbi.1006676.g001.jpg

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