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医学/治疗小丑对智障儿童嬉戏行为的影响。

The effect of medical/therapeutic clowns on the playfulness of children with intellectual disabilities.

机构信息

School of Creative Arts Therapies, Faculty of Welfare and Health Science, University of Haifa, Haifa, Israel.

The Center for the Study of Child Development, University of Haifa, Haifa, Israel.

出版信息

J Appl Res Intellect Disabil. 2023 Jan;36(1):186-195. doi: 10.1111/jar.13049. Epub 2022 Nov 21.

Abstract

BACKGROUND

Play is an essential component of children's development. Children with intellectual disability tend to have poor socioemotional abilities and impaired play. This study examined the effects of a medical/therapeutic clowning play intervention on the playfulness of children with intellectual disability.

METHOD

Two medical clowns facilitated a play intervention in a preschool classroom setting with a total of 52 children with intellectual disability. We compared before and after two groups that received the intervention: group 1 met the medical clowns once a week for 6 months (long-intervention group) and group 2 for 3 months (short intervention group). Children's functioning was assessed using the Vineland Adaptive Behaviour Scales. Children's playfulness was scored using the Test of Playfulness observational assessment. A teachers' focus- group was used to gather additional information on the clowns' work.

RESULTS

Children's playfulness increased significantly at the end of the intervention, whereas the improvement in the playfulness scores of group 1 was significantly larger than those of group 2 (t  = -4.82, p < .001). The teachers' focus group revealed additional benefits of the medical clowns' work.

CONCLUSION

The results shed light on the play and playfulness of children with intellectual disability and the possible contribution of a clowning play intervention to their development.

摘要

背景

游戏是儿童发展的重要组成部分。智障儿童往往社会情感能力较差,游戏能力受损。本研究考察了医疗/治疗小丑游戏干预对智障儿童游戏能力的影响。

方法

两名医疗小丑在学前教室环境中为 52 名智障儿童提供了一次游戏干预。我们比较了接受干预的两组儿童的前后情况:第 1 组每周与医疗小丑会面一次,共 6 个月(长干预组),第 2 组会面 3 个月(短干预组)。使用《Vineland 适应行为量表》评估儿童的功能。使用《游戏性观察评估测试》对儿童的游戏性进行评分。教师焦点小组收集了有关小丑工作的额外信息。

结果

干预结束时,儿童的游戏性显著增加,而第 1 组的游戏性得分提高幅度明显大于第 2 组(t = -4.82,p <.001)。教师焦点小组揭示了医疗小丑工作的其他好处。

结论

结果揭示了智障儿童的游戏和游戏性,以及小丑游戏干预对他们发展的可能贡献。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4289/10100092/50aef2e5b531/JAR-36-186-g001.jpg

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