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电子游戏对儿童和青少年健康的影响。

The Health Effects of Video Games in Children and Adolescents.

作者信息

Alanko Daniel

机构信息

Hasbro Children's Hospital and Alpert School of Medicine at Brown University, Providence, Rhode, Island.

出版信息

Pediatr Rev. 2023 Jan 1;44(1):23-32. doi: 10.1542/pir.2022-005666.

Abstract

Play has always been an essential part of childhood, but it looks different for modern children, who increasingly engage in virtual play. More than 90% of children older than 2 years play video games, and three-quarters of American households own a video game console. Children 8 to 17 years of age spend an average of 1.5 to 2 hours daily playing video games. Recent developments framed by decades of research have provided insight into how games influence children's physical health, mental health, social behaviors, and cognitive development. Anticipatory guidance surrounding media use is often centered on screen time, but pediatricians should have some knowledge of the unique benefits and risks associated with this nearly ubiquitous activity. In light of the recent addition of gaming disorder to the International Classification of Diseases, 11th Revision, this review includes a discussion of the epidemiology, clinical features, and diagnosis of gaming disorder, including the use of existing screening tools. As games become more popular while ever-increasing in scope and complexity, this review aims to educate the modern pediatric provider about what is known, what is uncertain, and how to use this knowledge in the management of both healthy and unhealthy video gaming in children.

摘要

玩耍一直是童年的重要组成部分,但对于现代儿童来说,玩耍的形式有所不同,他们越来越多地参与虚拟游戏。两岁以上的儿童中,超过90%玩电子游戏,四分之三的美国家庭拥有电子游戏机。8至17岁的儿童平均每天花1.5到2小时玩电子游戏。数十年来的研究带来的最新进展,让人们深入了解了游戏如何影响儿童的身体健康、心理健康、社会行为和认知发展。围绕媒体使用的预期性指导通常以屏幕使用时间为中心,但儿科医生应该了解与这种几乎无处不在的活动相关的独特益处和风险。鉴于最近游戏障碍被纳入《国际疾病分类》第11版,本综述讨论了游戏障碍的流行病学、临床特征和诊断,包括现有筛查工具的使用。随着游戏越来越受欢迎,其范围和复杂性也不断增加,本综述旨在让现代儿科医疗服务提供者了解已知的情况、不确定的情况,以及如何在管理儿童健康和不健康的电子游戏时运用这些知识。

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