Gerència Territorial de La Catalunya Central, Institut Català de la Salut, Sant Fruitós de Bages, Spain.
Servei d'Atenció Primària Bages-Berguedà-Moianès, Institut Català de la Salut, Manresa, Spain.
BMC Med Educ. 2023 Jan 23;23(1):50. doi: 10.1186/s12909-023-04029-2.
Virtual reality (VR) is a technology that allows us to replace our real environment with one created with digital media. This technology is increasingly used in the training of healthcare professionals, and previous studies show that the involvement and motivation of students who participate in activities that use VR increases compared to those who undergo training with the traditional methodology. The main aim of the study is to evaluate the learning curve of the students using a VR environment, to evaluate the satisfaction with the training activity and the cost, and to compare them with training that uses role-playing methodology.
Two-arm community-based randomised trial. The control arm will base the training on the usual role-playing methodology. The second arm or intervention arm will base the Basic Life Support (BLS) training on a VR programme.
Statistically significant differences are observed in the percentage of correct answers in favour of the group that used VR as a learning methodology in the test taken at the end of the course. These differences disappear when comparing the results of the test performed at six months. The satisfaction rating of the role-playing training activity has a score of 9.37 out of a total of 10 and satisfaction with the VR methodology has a score of 9.72. The cost analysis shows that the cost of training a student by role-playing is 32.5 euros and, if trained by VR, it is 41.6 euros.
VR is a tool that allows the consolidation of a greater amount of knowledge in the short term and can be used for situations such as pandemics, where traditional formats are not available. In relation to student satisfaction with the training activity, the rating in both groups is very high and the differences are minimal. The results will be directly applicable to the decision making of BLS training in Central Catalonia in relation to the scheduling of training activities that use the VR methodology in an uncertain environment.
虚拟现实(VR)是一种技术,可让我们用数字媒体创建的环境来替代真实环境。该技术在医疗保健专业人员的培训中得到了越来越多的应用,并且之前的研究表明,与接受传统方法培训的学生相比,参与并激发使用 VR 进行活动的学生的积极性更高。该研究的主要目的是评估学生在 VR 环境中的学习曲线,评估对培训活动的满意度和成本,并将其与使用角色扮演方法的培训进行比较。
双臂基于社区的随机试验。对照组将基于传统的角色扮演方法进行培训。第二组或干预组将基于 VR 计划进行基本生命支持(BLS)培训。
在课程结束时进行的测试中,使用 VR 作为学习方法的组在正确答案百分比方面具有统计学上的显著差异。当比较六个月时进行的测试结果时,这些差异消失了。角色扮演培训活动的满意度评分为 10 分中的 9.37 分,而对 VR 方法的满意度评分为 9.72 分。成本分析表明,通过角色扮演培训一名学生的成本为 32.5 欧元,如果通过 VR 培训,则为 41.6 欧元。
VR 是一种工具,可在短期内巩固更多的知识,并且可以在传统形式不可用时用于大流行等情况。关于学生对培训活动的满意度,两组的评分都很高,差异很小。该结果将直接适用于加泰罗尼亚中部地区 BLS 培训的决策制定,以安排在不确定环境中使用 VR 方法的培训活动。