Clarke Elinor
University of Warwick Medical School, Coventry, UK.
Adv Simul (Lond). 2021 Jan 13;6(1):2. doi: 10.1186/s41077-020-00153-x.
Virtual reality (VR) simulation provides users with an immersive, 3D experience that can be used to allow surgical trainees to practice skills and operations in a safe yet realistic environment. The field of orthopaedics is yet to include VR in core teaching, despite its advantages as a teaching aid, particularly against current simulation tools. This study aims to conduct a systematic review to investigate the efficacy of VR in orthopaedic training, against current methods.
A systemic review of databases Medline, Embase and the Cochrane Library for randomized controlled trials focusing on VR training against conventional training in orthopaedic surgery was performed. Data synthesis was performed through narrative analysis due to the heterogeneous nature of the data.
A total of 16 studies from 140 titles were identified, across 6 specialty areas. Four hundred and thirty-one participants were included. Control groups included VR, cadaver and benchtop simulators. Forty-seven outcomes were measured, focusing on skill and proficiency assessment. No outcomes focused on patient safety. Although significance between intervention and control was not always achieved, most studies found that the intervention outperformed the control.
VR provides a modern and immersive teaching tool that can develop skills and give confidence to trainees. This study demonstrates the potential for VR simulation as a training aid in orthopaedics and encourages its use alongside conventional teaching methods. However, long-term analysis of the results of VR training on surgical trainees has yet to be conducted. To provide conclusive justification for its inclusion in surgical training, this study recommends that future research follows trainees using VR into the operating room, to determine that VR teaches skills that are transferable onto actual surgeries, subsequently leading to better patient outcomes.
虚拟现实(VR)模拟为用户提供沉浸式的三维体验,可用于让外科实习生在安全且逼真的环境中练习技能和操作。尽管VR作为一种教学辅助工具具有诸多优势,特别是相较于当前的模拟工具,但骨科领域尚未将其纳入核心教学中。本研究旨在进行系统评价,以调查VR在骨科培训中的效果,并与当前方法进行对比。
对Medline、Embase和Cochrane图书馆数据库进行系统评价,纳入聚焦于VR训练与骨科手术传统训练对比的随机对照试验。由于数据的异质性,通过叙述性分析进行数据合成。
从140篇标题中确定了总共16项研究,涉及6个专业领域。纳入了431名参与者。对照组包括VR、尸体和台式模拟器。测量了47项结果,重点是技能和熟练程度评估。没有结果关注患者安全。尽管干预组与对照组之间并非总能达到显著性差异,但大多数研究发现干预组表现优于对照组。
VR提供了一种现代的沉浸式教学工具,可培养技能并增强实习生的信心。本研究证明了VR模拟作为骨科训练辅助工具的潜力,并鼓励将其与传统教学方法结合使用。然而,尚未对VR训练对外科实习生的结果进行长期分析。为了提供将其纳入外科训练的确凿依据,本研究建议未来的研究跟踪使用VR的实习生进入手术室,以确定VR所教授的技能是否可转移到实际手术中,进而带来更好的患者预后。