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作为前景-背景关系函数的环形旋转。

Circular vection as a function of foreground-background relationships.

作者信息

Ohmi M, Howard I P, Landolt J P

机构信息

Department of Psychology, York University, Toronto, Ontario, Canada.

出版信息

Perception. 1987;16(1):17-22. doi: 10.1068/p160017.

Abstract

It has previously been reported that illusory self-rotation (circular vection) is most effectively induced by the more distant of two moving displays. Experiments are reported in which the relative effectiveness of two superimposed displays in generating circular vection as a function of (i) the separation in depth between them, (ii) their perceived relative distances, and (iii) which display was in the plane of focus was investigated. Circular vection was governed by the motion of the display that was perceived to be the more distant, even when it was actually nearer. However, actual or perceived distance was found to be not the crucial factor in circular vection because even when the distance between the two displays was virtually zero, vection was controlled by the display perceived to be in the background. When the displays were well separated in depth, vection was not affected by whether the near or the far display was in the plane of focus, nor by which display was fixed or pursued by the eyes.

摘要

此前有报道称,虚幻的自我旋转(圆周运动错觉)最有效地由两个移动显示器中较远的那个所诱发。本文报道了一些实验,其中研究了两个叠加显示器在产生圆周运动错觉方面的相对有效性,该有效性是作为以下因素的函数:(i)它们之间的深度间隔,(ii)它们的感知相对距离,以及(iii)哪个显示器处于聚焦平面。圆周运动错觉由被感知为较远的显示器的运动所支配,即使它实际上更近。然而,发现实际或感知距离并非圆周运动错觉的关键因素,因为即使两个显示器之间的距离几乎为零,运动错觉仍由被感知为处于背景中的显示器所控制。当显示器在深度上有很好的间隔时,运动错觉不受近显示器还是远显示器处于聚焦平面的影响,也不受眼睛固定或追踪哪个显示器的影响。

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