School of Nursing, University of Maryland Baltimore, Baltimore, Maryland, USA.
Bloomberg School of Public Health, Johns Hopkins University, Baltimore, Maryland, USA.
Int J Qual Stud Health Well-being. 2023 Dec;18(1):2170013. doi: 10.1080/17482631.2023.2170013.
The objective of this study was to understand older adults' perceptions of the connections between an exergame intervention, "I Am Dolphin," and their subjective well-being. Researchers conducted three focus groups with 14 older adults who participated in the exergame feasibility study. The semi-structured focus groups were transcribed, coded, and analysed using deductive and inductive techniques. Three themes were constructed related to playing the exergame and participants' subjective well-being: 1) elevated mood (through scheduled activity, immersion, and socialization), 2) feelings of achievement (especially following frustration and competition), and 3) perceived cognitive or physical changes. These findings will help researchers better understand how exergames may relate to the well-being of older adults. Future investigators could use these findings to create and implement new exergame interventions.
本研究旨在了解老年人对“我是海豚”健身游戏干预与其主观幸福感之间联系的看法。研究人员对 14 名参与健身游戏可行性研究的老年人进行了三次焦点小组讨论。采用演绎和归纳技术对半结构化焦点小组的转录内容进行了编码和分析。构建了与玩健身游戏和参与者的主观幸福感相关的三个主题:1)情绪提升(通过有规律的活动、沉浸感和社交),2)成就感(特别是在挫折和竞争之后),3)感知到的认知或身体变化。这些发现将帮助研究人员更好地理解健身游戏如何与老年人的幸福感相关。未来的研究人员可以利用这些发现来创建和实施新的健身游戏干预措施。