Gallagher Robyn, Chow Clara K, Parker Helen, Neubeck Lis, Celermajer David S, Redfern Julie, Tofler Geoffrey, Buckley Thomas, Schumacher Tracy, Hyun Karice, Boroumand Farzaneh, Figtree Gemma
Susan Wakil School of Nursing and Midwifery, Faculty of Medicine and Health, University of Sydney, Building D17 Johns Hopkins Drive, Sydney, New South Wales 2006, Australia.
Charles Perkins Centre, University of Sydney, Building D17 Johns Hopkins Drive, Sydney, New South Wales 2006, Australia.
Eur Heart J Digit Health. 2022 Nov 24;4(1):33-42. doi: 10.1093/ehjdh/ztac069. eCollection 2023 Jan.
Secondary prevention reduces coronary heart disease (CHD) progression. Traditional prevention programs including cardiac rehabilitation are under-accessed, which smartphone apps may overcome. To evaluate the effect of a game-based mobile app intervention (MyHeartMate) to improve cardiovascular risk factors and lifestyle behaviours.
Single-blind randomized trial of CHD patients in Sydney, 2017-2021. Intervention group were provided the MyHeartMate app for 6 months. Co-designed features included an avatar of the patient's heart and tokens earned by risk factor work (tracking, challenges, and quizzes). The control group received usual care. Primary outcome was self-reported physical activity [metabolic equivalents (METs), Global Physical Activity Questionnaire] and secondary outcomes included lipid levels, blood pressure (BP), body mass index, and smoking. Pre-specified sample size was achieved ( = 390), age 61.2 ± 11.5 years; 82.5% men and 9.2% current smokers. At 6 months, adjusted for baseline levels, the intervention group achieved more physical activity than control (median difference 329 MET mins/wk), which was not statistically significant (95% CI -37.4, 696; = 0.064). No differences occurred between groups on secondary outcomes except for lower triglyceride levels in the intervention [mean difference -0.3 (95% CI -0.5, -0.1 mmoL/L, = 0.004)]. Acceptability was high: 94.8% of intervention participants engaged by tracking exercise or BP and completing missions; 26.8% continued to engage for ≥30 days. Participants ( = 14) reported the app supported tracking behaviours and risk factors, reinforcing and improving self-care confidence, and decreasing anxiety.
A game-based app proved highly acceptable for patients with CHD but did not improve risk factors or lifestyle behaviours other than triglyceride levels.
二级预防可降低冠心病(CHD)的进展。包括心脏康复在内的传统预防项目的利用率较低,而智能手机应用程序可能会克服这一问题。评估一款基于游戏的移动应用程序干预(MyHeartMate)对改善心血管危险因素和生活方式行为的效果。
2017年至2021年在悉尼对冠心病患者进行单盲随机试验。干预组使用MyHeartMate应用程序6个月。共同设计的功能包括患者心脏的化身以及通过危险因素工作(跟踪、挑战和测验)获得的代币。对照组接受常规护理。主要结局是自我报告的身体活动[代谢当量(METs),全球身体活动问卷],次要结局包括血脂水平、血压(BP)、体重指数和吸烟情况。达到了预先设定的样本量(=390),年龄为61.2±11.5岁;82.5%为男性,9.2%为当前吸烟者。在6个月时,经基线水平调整后,干预组的身体活动比对照组更多(中位数差异为329 MET分钟/周),但无统计学意义(95%CI -37.4,696;=0.064)。除干预组甘油三酯水平较低外(平均差异-0.3(95%CI -0.5,-0.1 mmol/L,=0.004)),两组在次要结局方面无差异。可接受性较高:94.8%的干预参与者通过跟踪运动或血压以及完成任务参与;26.8%的人持续参与≥30天。14名参与者报告该应用程序支持跟踪行为和危险因素,增强并提高了自我护理信心,以及减轻了焦虑。
一款基于游戏的应用程序被证明对冠心病患者具有高度可接受性,但除甘油三酯水平外,并未改善危险因素或生活方式行为。