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关于性别平等教育的数字资源的系统文献综述。

Systematic literature review of digital resources to educate on gender equality.

作者信息

Yañez Alma Gloria Barrera, Alonso-Fernández Cristina, Fernández-Manjón Baltasar

机构信息

Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, C/ Profesor José García Santesmases, 9, 28040 Madrid, Spain.

Department of Computer Science Engineering, Escuela Politécnica Superior, Universidad Autónoma de Madrid, Calle Francisco Tomás Y Valiente, 11, 28049 Madrid, Spain.

出版信息

Educ Inf Technol (Dordr). 2023 Feb 2:1-26. doi: 10.1007/s10639-022-11574-8.

Abstract

Violence and discrimination against women are serious problems that affect today's society regardless of culture or social environment. Educational and government programs addressing these gender issues are difficult to scale up, insufficient or, in some cases, nonexistent. Digital resources can contribute to address discrimination against women and different technological initiatives are being carried out around the world. Videogames and digital resources have proven their effectiveness as tools to educate, prevent and raise awareness about social problems. This article presents a systematic literature review of digital resources such as videogames, apps and simulations that address gender issues including violence and stereotypes. Throughout the review, we analyze multiple characteristics of the resources found (development tools, platforms, location, target audience) to classify the studies found. The main goal of this review is to present the status of gender-focused digital resources, their evaluation studies, including the metrics used and samples, as well as the acceptance and impact of their application. Most of the studies reviewed aimed to raise awareness about gender-based violence using serious games targeted at teenagers. For the resources evaluated, pre-post questionnaires were commonly used. However, many of the projects reviewed did not have evaluation studies or the resources were not openly available, thus limiting their massive application and their potential impact on society. We consider that our results provide a starting point to better understand the role of digital resources in raising awareness about gender issues, highlighting their current limitations, and providing recommendations for future research in gender-based digital resources.

摘要

暴力侵害妇女行为和对妇女的歧视是严重问题,无论文化或社会环境如何,都影响着当今社会。解决这些性别问题的教育和政府项目难以扩大规模,资源不足,在某些情况下甚至不存在。数字资源有助于解决对妇女的歧视,世界各地正在开展不同的技术倡议。电子游戏和数字资源已证明其作为教育、预防和提高对社会问题认识的工具的有效性。本文对电子游戏、应用程序和模拟等解决包括暴力和刻板印象在内的性别问题的数字资源进行了系统的文献综述。在整个综述过程中,我们分析了所发现资源的多个特征(开发工具、平台、地点、目标受众),以便对所发现的研究进行分类。本综述的主要目标是介绍以性别为重点的数字资源的现状、它们的评估研究,包括所使用的指标和样本,以及其应用的接受度和影响。大多数综述研究旨在通过针对青少年的严肃游戏提高对基于性别的暴力的认识。对于所评估的资源,前后问卷调查是常用的。然而,许多被综述的项目没有评估研究,或者资源未公开提供,从而限制了它们的大规模应用及其对社会的潜在影响。我们认为,我们的研究结果为更好地理解数字资源在提高对性别问题认识方面的作用提供了一个起点,突出了它们目前的局限性,并为基于性别的数字资源的未来研究提供了建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4ead/9892670/9c0f77f8a433/10639_2022_11574_Fig1_HTML.jpg

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