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本文引用的文献

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Sleep and performance in Eathletes: for the win!睡眠与运动员的表现:为了胜利!
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Exploring the relationship between video game expertise and fluid intelligence.探索电子游戏专业技能与流体智力之间的关系。
PLoS One. 2017 Nov 15;12(11):e0186621. doi: 10.1371/journal.pone.0186621. eCollection 2017.

做好准备:电子竞技要来了。

Brace yourselves: esports is coming.

作者信息

Kemp C, Pienaar P R, Rae D E

机构信息

Health through Physical Activity, Lifestyle and Sport Research Centre & Division of Exercise Science and Sports Medicine, Department of Human Biology, Faculty of Health Sciences, University of Cape Town, South Africa.

Department of Public and Occupational Health, Amsterdam Public Health Research Institute, VU University, Amsterdam UMC, Amsterdam, The Netherlands.

出版信息

S Afr J Sports Med. 2020 Jan 1;32(1):v32i1a7596. doi: 10.17159/2078-516X/2020/v32i1a7596. eCollection 2020.

DOI:10.17159/2078-516X/2020/v32i1a7596
PMID:36818985
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9924580/
Abstract

BACKGROUND

Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 million fans globally. Despite its tremendous popularity and commercial support, esports is not widely understood. It is also disregarded as a reputable or credible form of competition. The International Olympic Committee (IOC) contends that esports may be considered a sporting activity, but this is limited to the basis of its sedentary nature and poor governance.

DISCUSSION

These authors present evidence to inform and clarify misconceptions surrounding esports among the broader scientific community. They also encourage researchers to engage in further work into the phenomenon of competitive gaming with regard to health and performance, resulting in a better understanding of esports and guiding its development as a credible, competitive entity.

摘要

背景

电子竞技是一种新兴现象,全球粉丝超过4.54亿。尽管电子竞技广受欢迎并获得商业支持,但人们对其了解并不广泛。它也未被视为一种有声望或可信的竞赛形式。国际奥委会(IOC)认为电子竞技可能被视为一项体育活动,但这仅限于其久坐不动的性质和管理不善的基础上。

讨论

这些作者提供证据,以告知和澄清更广泛科学界对电子竞技的误解。他们还鼓励研究人员就电子竞技在健康和表现方面的现象开展进一步研究,从而更好地理解电子竞技,并指导其作为一个可信的竞争实体发展。