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Internet Gaming Disorder: Evidence for a Risk and Resilience Approach.网络成瘾障碍:风险和韧性方法的证据。
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Relationship between Lifestyle and Self-Reported Smartphone Addiction in adolescents in the COVID-19 pandemic: A mixed-methods study.新冠疫情期间青少年生活方式与自述智能手机成瘾的关系:一项混合方法研究。
J Pediatr Nurs. 2022 Jul-Aug;65:82-90. doi: 10.1016/j.pedn.2022.03.001. Epub 2022 Mar 21.
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Symptoms of internet gaming disorder among male college students in Nanchong, China.中国南充市男大学生网络成瘾症状。
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Diathesis stress or differential susceptibility? testing the relationship between stressful life events, neuroticism, and internet gaming disorder among Chinese adolescents.素质应激或差异易感性?检验中国青少年生活应激事件、神经质与网络成瘾障碍之间的关系。
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澳门大学生在新冠疫情下网络游戏障碍的患病率及危险因素

Prevalence and Risk Factors of Internet Gaming Disorder Under the COVID-19 Pandemic Among University Students in Macao.

作者信息

Wang Yan, Liu Ming, Nogueira Oi Ching Bernice Lam

机构信息

Faculty of Health Sciences and Sports, Macao Polytechnic University, Macao, China.

Peking University Health Science Center, Macao Polytechnic University Nursing Academy, Macao, China.

出版信息

SAGE Open Nurs. 2023 Feb 27;9:23779608231158158. doi: 10.1177/23779608231158158. eCollection 2023 Jan-Dec.

DOI:10.1177/23779608231158158
PMID:36865753
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9972052/
Abstract

INTRODUCTION

During the COVID-19 pandemic, the zero-tolerance policy implemented in Macao affected university students' life and learning styles.

OBJECTIVES

This study aimed to investigate the prevalence of internet gaming disorder (IGD) and analyze its risk factors among university students of Macao amid the COVID-19 pandemic.

METHODS

Two hundred and twenty-nine university students were recruited by convenience sampling. The cross-sectional investigation was conducted using the 9-item Chinese version of the IGD Scale, the Chinese Version of the Self-Compassion Scale, and the Chinese version of the Brief Resilience Scale.

RESULTS

The prevalence was 7.4%. Compared to Non-IGD gamers, the IGD gamers were more likely to be the older, male gender, with a longer gaming history, with more game hours per day in the last month, and with a lower self-compassion score and resilience.

CONCLUSION

The prevalence of IGD increased. Students who are the older, male gender, with more gaming time, low self-compassion, and low resilience, have a high possibility of IGD.

摘要

引言

在新冠疫情期间,澳门实施的零容忍政策影响了大学生的生活和学习方式。

目的

本研究旨在调查新冠疫情期间澳门大学生中网络游戏障碍(IGD)的患病率,并分析其危险因素。

方法

通过便利抽样招募了229名大学生。采用中文版9项IGD量表、中文版自我同情量表和中文版简易复原力量表进行横断面调查。

结果

患病率为7.4%。与非IGD玩家相比,IGD玩家更可能年龄较大、为男性、游戏历史较长、上个月每天游戏时间较多,且自我同情得分和复原力较低。

结论

IGD的患病率有所上升。年龄较大、男性、游戏时间较多、自我同情程度低和复原力低的学生患IGD的可能性较高。