Magdaleno Anthony, Wiersma Lenny, Meyer Barbara B
Laboratory for Sport Psychology & Performance Excellence, College of Health Sciences, University of Wisconsin-Milwaukee, Milwaukee, WI, United States.
Performance Psychology Laboratory, Department of Kinesiology, California State University, Fullerton, Fullerton, CA, United States.
Int J Exerc Sci. 2021 Dec 1;15(6):25-35. doi: 10.70252/EUFN5277. eCollection 2022.
Laboratory-induced subjective mental fatigue (MF) has been shown to decrease sport-related performance (23, 38), yet there is a lack of research identifying tasks in real-world sport environments that induce MF (37). Since the identification of real-world tasks that induce MF may inform activities undertaken in the daily training and competition environments, the purpose of the current study was to compare changes in MF following a task designed to replicate the observation of game film to changes in MF following completion of a laboratory-based task (e.g., Stroop test). On separate counterbalanced visits, participants ( = 6) completed either (1) 35 min of replicated game film observation or (2) 35 min of the Stroop test. Visual analogue scales were used to measure MF, and a repeated measures analysis of variance [2 (time) x 2 (task)] was used to compare changes in MF following each task. No significant difference in changes in MF were found between conditions, (1, 5) = 1.226, = 0.319, and no main effect differences were found in MF pre-to-post for either task, (1, 5) = 2.211, = 0.197. Further efforts to identify real-world mentally fatiguing tasks are warranted.
实验室诱导的主观精神疲劳(MF)已被证明会降低与运动相关的表现(23, 38),然而,缺乏在真实运动环境中识别诱发MF任务的研究(37)。由于识别出真实世界中诱发MF的任务可能会为日常训练和比赛环境中的活动提供信息,本研究的目的是比较在一项旨在模拟观看比赛影片的任务后MF的变化与完成一项基于实验室的任务(如斯特鲁普测试)后MF的变化。在单独的平衡访问中,参与者(n = 6)完成了以下两项任务之一:(1)35分钟的模拟比赛影片观察或(2)35分钟的斯特鲁普测试。使用视觉模拟量表测量MF,并使用重复测量方差分析[2(时间)×2(任务)]来比较每项任务后MF的变化。在不同条件下,MF变化没有显著差异,F($1, 5$)= 1.226,p = 0.319,并且两项任务中MF前后的主效应差异均未发现,F($1, 5$)= 2.211,p = 0.197。因此,有必要进一步努力识别真实世界中导致精神疲劳的任务。