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变阻力——一种产生肌肉增效的有效方法:系统评价和荟萃分析。

Variable Resistance-An Efficient Method to Generate Muscle Potentiation: A Systematic Review and Meta-Analysis.

机构信息

Núcleo de Investigación en Salud, Actividad Física y Deporte ISAFYD, Universidad de Las Américas, Viña del Mar 2531098, Chile.

Strength & Conditioning Laboratory, CTS-642 Research Group, Department of Physical Education and Sports, Faculty of Sports Sciences, University of Granada, 18071 Granada, Spain.

出版信息

Int J Environ Res Public Health. 2023 Feb 28;20(5):4316. doi: 10.3390/ijerph20054316.

Abstract

Variable resistance (VR) is a methodology that has shown good results in developing muscular strength and power. However, no updated information relates to the use of VR as an activation to trigger post-activation performance enhancement (PAPE). The primary objective of this systematic review and meta-analysis was to review and qualitatively describe studies published between 2012 and 2022 that used VR to generate PAPE in muscle power-dominant sports. The secondary objective was to calculate the effect size of the different power outcomes reported in the selected studies. The search was designed following the PRISMA guidelines for systematic reviews and meta-analyses and performed in the Web of Science (WOS), Scopus, SPORTDiscus, PubMed, and MEDLINE between 2012 and 2022. The methodological quality and risk of bias were evaluated with the Cochrane Collaboration tool. The main variables were the throwing speed, time in sprint tests, and jump height. The analysis was conducted with a pooled standardized mean difference (SMD) through a Hedges' g test (95% CI). Twenty-two studies were included in the systematic review and ten in the meta-analysis, revealing a trivial effect for throwing speed (SMD = 0.06; CI = 95%: -0.23-0.35; = 0.69), a small effect for the time in sprint tests (SMD = -0.37; CI = 95%: -0.72--0.02; = 0.04), and a moderate effect for jump height (SMD = 0.55; CI = 95%: 0.29-0.81; ˂ 0.0001). All forms of VR used for neuromuscular activation effectively triggered PAPE. Specifically, the results showed that activation with VR generates performance increases in time, in sprint tests and jump height, and a trivial effect in throwing tests (speed and distance).

摘要

变阻力(VR)是一种在增强肌肉力量和力量方面显示出良好效果的方法。然而,没有最新信息涉及将 VR 用作激活物来触发运动后激活性能增强(PAPE)。本系统评价和荟萃分析的主要目的是审查和定性描述 2012 年至 2022 年间发表的使用 VR 产生肌肉力量主导型运动中 PAPE 的研究。次要目的是计算所选研究报告的不同力量结果的效应大小。该搜索是根据系统评价和荟萃分析的 PRISMA 指南设计的,并在 2012 年至 2022 年期间在 Web of Science(WOS)、Scopus、SPORTDiscus、PubMed 和 MEDLINE 中进行。使用 Cochrane 协作工具评估方法学质量和偏倚风险。主要变量是投掷速度、短跑测试中的时间和跳跃高度。分析通过 Hedges'g 检验(95%CI)进行合并标准化均数差(SMD)。该系统评价包括 22 项研究,荟萃分析包括 10 项研究,结果显示投掷速度的效应值较小(SMD=0.06;CI95%:-0.23-0.35; = 0.69),短跑测试中的时间的效应值较小(SMD=-0.37;CI95%:-0.72--0.02; = 0.04),跳跃高度的效应值适中(SMD=0.55;CI95%:0.29-0.81; ˂ 0.0001)。用于神经肌肉激活的所有形式的 VR 都有效地触发了 PAPE。具体而言,结果表明,VR 激活可提高时间、短跑测试和跳跃高度的性能,投掷测试(速度和距离)的效应值较小。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ed21/10001529/5c47838f0b24/ijerph-20-04316-g001.jpg

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