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马来西亚中学青少年中网络游戏障碍的患病率及相关社会心理风险因素。

The prevalence of internet gaming disorders and the associated psychosocial risk factors among adolescents in Malaysian secondary schools.

作者信息

Mohamed Nor Firdous, Ab Manan Norhafizah, Muhammad Firdaus Chan Muhd Fadlin, Rahmatullah Bahbibi, Abd Wahab Rasidah, Baharudin Siti Nor Amira, Govindasamy Priyalatha, Abdulla Kahar

机构信息

Department of Psychology, Faculty of Human Development, Universiti Pendidikan Sultan Idris, Perak, Malaysia.

Department of Community Medicine, Faculty of Medicine, University of Cyberjaya, Selangor, Malaysia.

出版信息

Clin Child Psychol Psychiatry. 2023 Oct;28(4):1420-1434. doi: 10.1177/13591045231164870. Epub 2023 Mar 17.

Abstract

Internet Gaming Disorder (IGD) has been placed under the conditions for further study segment in DSM-5. The purpose of the current study was to develop a preliminary psychosocial model as a reference for providing appropriate intervention, particularly for adolescents with IGD. A total of 5290 adolescents from secondary schools in seven states in Malaysia were recruited by using proportionate random sampling. A standardized set of validated questionnaires such as DASS-21, BIS-11, and IGDS9-SF were distributed to participants that fulfilled the inclusion criteria. The prevalence of IGD among Malaysian adolescents was 3.5%. The bivariate analysis summarized that factors such as stress, impulsivity, gender, time spent using the internet, and relationship with parents and friends; have statistically significant associations with IGD. The logistic regression model revealed that adolescents with IGD were 9 times more likely to experience extremely severe stress ( < 0.001). Several psychosocial factors were associated strongly with IGD in the current study, however, mental health shows the most significant issues among adolescents with IGD. Immediate intervention through a psychological approach to internet gaming is needed from parents, schools, and also respective stakeholders. IGD may become one of the addictions diseases that cause deterioration in many aspects of an adolescent's future life without serious intervention.

摘要

网络成瘾障碍(IGD)已被列入《精神疾病诊断与统计手册》第五版(DSM - 5)的进一步研究类别中。本研究的目的是建立一个初步的社会心理模型,为提供适当的干预措施提供参考,特别是针对患有IGD的青少年。通过按比例随机抽样的方法,从马来西亚七个州的中学招募了总共5290名青少年。向符合纳入标准的参与者发放了一套经过验证的标准化问卷,如抑郁焦虑压力量表 - 21(DASS - 21)、冲动性量表(BIS - 11)和网络成瘾量表简版(IGDS9 - SF)。马来西亚青少年中IGD的患病率为3.5%。双变量分析总结出,压力、冲动性、性别、上网时间以及与父母和朋友的关系等因素与IGD在统计学上具有显著关联。逻辑回归模型显示,患有IGD的青少年经历极其严重压力的可能性是其他青少年的9倍(<0.001)。在本研究中,几个社会心理因素与IGD密切相关,然而,心理健康问题在患有IGD的青少年中表现最为显著。家长、学校以及各相关利益者需要立即通过心理方法对网络游戏进行干预。如果不进行认真干预,IGD可能会成为导致青少年未来生活多方面恶化的成瘾性疾病之一。

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