Department of Communication and Psychology, Aalborg University, Aalborg, Denmark.
Department of Clinical Medicine, Aalborg University, Aalborg, Denmark.
Med Educ Online. 2024 Dec 31;29(1):2412398. doi: 10.1080/10872981.2024.2412398. Epub 2024 Oct 3.
Simulation-based training in computer-generated environments has always played an important role in clinical medical education. Recently, there has been a growing interest in using 360° videos of real-life situations for training in health professions. Several studies report positive results from using 360° Virtual Reality for individuals, yet there are currently no studies on collaborative 360° Virtual Reality training. In this paper, we evaluate how 360° Virtual Reality can support collaborative training in clinical medical education. The study population consisted of 14 medical students in semester 5 of their Bachelor's programme. The students were divided into three groups before watching and annotating a 360° video of an authentic learning situation inside a collaborative immersive virtual reality space. The original video shows a problem-based examination of the collateral and cruciate ligaments of the knee performed by students under the supervision of a professor. After training in collaborative 360° Virtual Reality, students then had to perform the same tests in a physical examination. The students' performance was subsequently evaluated by a professor with expertise in knee examinations. The results show that 12 out of 14 students received a score of 2 for one or more tests, thereby meeting the required learning objective. One student received a score of 1 and one student did not perform any of the tests. The students actively use the tools provided by the software and different communicative strategies when working collaboratively in 360° Virtual Reality, which enables them to perform the tests in the physical examination by transferring their constructed knowledge. The results indicate that our pedagogical design in collaborative immersive 360° Virtual Reality can become a relevant addition to face-to-face clinical medical training.
基于模拟的计算机生成环境培训在临床医学教育中一直发挥着重要作用。最近,人们对使用真实生活情境的 360°视频进行健康职业培训越来越感兴趣。有几项研究报告了使用 360°虚拟现实对个人进行培训的积极结果,但目前尚无关于协作式 360°虚拟现实培训的研究。在本文中,我们评估了 360°虚拟现实如何支持临床医学教育中的协作式培训。研究对象为 14 名医学专业的五年级学生。在观看和注释一个协作沉浸式虚拟现实空间内的真实学习情境的 360°视频之前,学生被分为三组。原始视频显示了学生在教授的监督下对膝关节的侧副和十字韧带进行基于问题的检查。在协作式 360°虚拟现实培训后,学生必须在物理检查中进行相同的测试。然后,由一位在膝关节检查方面具有专业知识的教授对学生的表现进行评估。结果表明,14 名学生中有 12 名学生在一个或多个测试中获得了 2 分,从而达到了学习目标。一名学生得 1 分,一名学生没有进行任何测试。学生在协作式 360°虚拟现实中积极使用软件提供的工具和不同的沟通策略,从而使他们能够通过转移他们构建的知识在物理检查中进行测试。结果表明,我们在协作式沉浸式 360°虚拟现实中的教学设计可以成为面对面临床医学培训的一个相关补充。