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青少年心理健康恢复力应用程序的研究:可接受性与可行性研究

Examining a Resilience Mental Health App in Adolescents: Acceptability and Feasibility Study.

作者信息

Elledge Daniel K, Lee Simon Craddock, Stewart Sunita M, Pop Radu, Trivedi Madhukar H, Hughes Jennifer L

机构信息

Cook Children's Medical Center, Fort Worth, TX, United States.

Department of Population and Data Sciences, University of Texas Southwestern Medical Center, Dallas, TX, United States.

出版信息

JMIR Form Res. 2023 Mar 22;7:e38042. doi: 10.2196/38042.

Abstract

BACKGROUND

Resilience is defined as the ability to rely on internal characteristics and external strengths to adapt to adverse events. Although universal resilience-enhancing programs are effective for adolescents, there is a need for interventions that are more easily accessible and can be customized for individual teens. Phone apps are easy to use, can be tailored to individuals, and have demonstrated positive effects for mental health outcomes.

OBJECTIVE

This study aimed to examine the feasibility and acceptability of a resilience app for adolescents. This app aimed to enhance resilience through modules focused on depression prevention, stress management, and healthy lifestyle approaches containing videos, measures, and practice suggestions. Furthermore, the study aimed to evaluate the effect of short-term app use on changes in resilience.

METHODS

In study 1, individual interviews and focus groups were conducted with adolescents, parents, teachers, and clinicians to discuss possible incentives for using a mental health app, the benefits of app use, and concerns associated with app use. Feedback from study 1 led to ideas for the prototype. In study 2, individual interviews and focus groups were conducted with adolescents, parents, teachers, and clinicians to gather feedback about the resilience app prototype. Feedback from study 2 led to changes in the prototype, although not all suggestions could be implemented. In study 3, 40 adolescents used the app for 30 days to determine feasibility and acceptability. Additionally, resilience and secondary mental health outcomes were measured before and after app use. Dependent samples 2-tailed t tests were conducted to determine whether there were changes in resilience and secondary mental health outcomes among the adolescents before and after app use.

RESULTS

Multiple themes were identified through study 1 individual interviews and focus groups, including app content, features, engagement, benefits, concerns, and improvement. Specifically, the adolescents provided helpful suggestions for making the prototype more appealing and functional for teen users. Study 2 adolescents and adults reported that the prototype was feasible and acceptable through the Computer System Usability Questionnaire (mean 6.30, SD 1.03) and Mobile App Rating Scale (mean 4.08, SD 0.61). In study 2, there were no significant differences in resilience and mental health outcomes after using the app for 30 days. There was variation between the participants in the extent to which they used the app, which may have led to variation in the results. The users appeared to prefer the depression module and survey sections, which provided mental health feedback.

CONCLUSIONS

Qualitative and quantitative data provide evidence that youth are interested in a resilience mental health app and that the current prototype is feasible. Although there were no significant mental health changes in study 3 users, practical implications and future directions are discussed for mental health app research.

摘要

背景

心理韧性被定义为依靠内在特质和外部优势来适应不良事件的能力。尽管通用的增强心理韧性项目对青少年有效,但仍需要更易于获取且能针对个体青少年进行定制的干预措施。手机应用程序易于使用,可以根据个人情况进行定制,并且已证明对心理健康结果有积极影响。

目的

本研究旨在检验一款针对青少年的心理韧性应用程序的可行性和可接受性。该应用程序旨在通过专注于预防抑郁、压力管理以及包含视频、测量方法和实践建议的健康生活方式的模块来增强心理韧性。此外,该研究旨在评估短期使用该应用程序对心理韧性变化的影响。

方法

在研究1中,对青少年、家长、教师和临床医生进行了个人访谈和焦点小组讨论,以探讨使用心理健康应用程序的可能激励因素、应用程序使用的好处以及与应用程序使用相关的担忧。研究1的反馈为原型设计提供了思路。在研究2中,对青少年、家长、教师和临床医生进行了个人访谈和焦点小组讨论,以收集有关心理韧性应用程序原型的反馈。研究2的反馈导致了原型的变化,尽管并非所有建议都能得到实施。在研究3中,40名青少年使用该应用程序30天,以确定其可行性和可接受性。此外,在应用程序使用前后测量了心理韧性和次要心理健康结果。进行了相关样本双尾t检验,以确定青少年在应用程序使用前后心理韧性和次要心理健康结果是否有变化。

结果

通过研究1的个人访谈和焦点小组讨论确定了多个主题,包括应用程序内容、功能、参与度、好处、担忧和改进。具体而言,青少年提供了有益的建议,以使原型对青少年用户更具吸引力和功能性。研究2中的青少年和成年人通过计算机系统可用性问卷(平均6.30,标准差1.03)和移动应用评分量表(平均4.08,标准差0.61)报告说,该原型是可行的且可接受的。在研究2中,使用该应用程序30天后,心理韧性和心理健康结果没有显著差异。参与者在应用程序的使用程度上存在差异,这可能导致了结果的差异。用户似乎更喜欢提供心理健康反馈的抑郁模块和调查部分。

结论

定性和定量数据提供了证据,表明青少年对一款心理韧性心理健康应用程序感兴趣,并且当前的原型是可行的。尽管研究3中的用户心理健康没有显著变化,但讨论了心理健康应用程序研究的实际意义和未来方向。

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