Department of Counselling Psychology, McGill University, Montréal, Québec, Canada.
Department of Counselling Psychology, McGill University, Montréal, Québec, Canada; Department of Psychiatry, McGill University, Montréal, Québec, Canada.
J Behav Ther Exp Psychiatry. 2023 Dec;81:101851. doi: 10.1016/j.jbtep.2023.101851. Epub 2023 Feb 25.
& Objectives: Virtual Reality (VR) refers to an artificial, immersive three-dimensional environment with interactive sensory stimuli. VR is typically incorporated into the psychotherapeutic process as a means of providing exposure therapy. The objectives of this scoping review were to synthesize the most up-to-date evidence on the outcomes, acceptability, and side effects of VR interventions for treating anxiety disorders in adults.
This scoping review is grounded in the methodological framework of Arksey and O'Malley (2005). The databases searched were PubMed, EMBASE, Web of Science, PsycINFO, and ProQuest Dissertations and Theses.
The search process identified 112 unique citations. 52 (46%) of the eligible articles examined participants with specific phobias, 25 (22%) with PTSD, 21 (19%) with social anxiety disorder, 12 (10%) with panic disorder with or without agoraphobia, and 3 (3%) with generalized anxiety disorder. VR interventions often led to statistically significant and meaningful reductions in symptoms for people with anxiety disorders. Additionally, they were acceptable to clients and associated with minimal side effects for all types of anxiety disorders, except for Combat-Related PTSD in Vietnam veterans.
Limitations included the fact that the studies in this review were of varying quality, and that articles in languages other than English and French were excluded.
VR interventions appeared to be a viable alternative to conventional exposure therapy. Future research should include more male participants and have a stronger emphasis on acceptability and side effects. Increased traction for VR interventions for generalized anxiety disorder and panic disorder is also important.
目的:虚拟现实(VR)是指一种人工的、沉浸式的三维环境,具有交互的感官刺激。VR 通常被整合到心理治疗过程中,作为提供暴露疗法的一种手段。本综述的目的是综合最新的证据,评估 VR 干预治疗成人焦虑障碍的疗效、可接受性和副作用。
本综述基于 Arksey 和 O'Malley(2005)的方法框架。检索的数据库包括 PubMed、EMBASE、Web of Science、PsycINFO 和 ProQuest Dissertations and Theses。
搜索过程确定了 112 个独特的引用。52 篇(46%)合格文章研究了特定恐惧症患者,25 篇(22%)研究了创伤后应激障碍患者,21 篇(19%)研究了社交焦虑障碍患者,12 篇(10%)研究了伴有或不伴有广场恐怖症的惊恐障碍患者,3 篇(3%)研究了广泛性焦虑障碍患者。VR 干预通常导致焦虑障碍患者的症状出现具有统计学意义和有意义的减少。此外,对于所有类型的焦虑障碍,除了越南退伍军人的战斗相关创伤后应激障碍,它们对客户来说是可接受的,并且与最小的副作用相关。
本综述中的研究质量存在差异,并且排除了英语和法语以外语言的文章,这是本综述的局限性。
VR 干预似乎是传统暴露疗法的一种可行替代方案。未来的研究应包括更多的男性参与者,并更加注重可接受性和副作用。增加对广泛性焦虑障碍和惊恐障碍的 VR 干预的吸引力也很重要。