HPEC Health Professions' Education Centre, RCSI University of Medicine and Health Sciences, 123 St. Stephen's Green, Dublin, Ireland.
Department of Visual and Human-Centred Computing, Dundalk Institute of Technology, Dublin Rd, Marshes Upper, Dundalk, Ireland.
Perspect Med Educ. 2023 Mar 20;12(1):86-98. doi: 10.5334/pme.844. eCollection 2023.
Medical professionals meet many transitions during their careers, and must learn to adjust rapidly to unfamiliar workplaces and teams. This study investigated the use of a digital educational escape room (DEER) in facilitating medical students' learning around managing uncertainty in transitioning from classroom to clinical placement.
We used design-based research to explore the design, build, and test of a DEER, as well as gain insight into how these novel learning environments work, using Community of Inquiry (CoI) as a guiding conceptual framework. This study represented a mixed methods pilot test of a prototype DEER. Twenty-two medical students agreed to participate, and data were collected through qualitative (i.e., focus groups, game-play observations) and quantitative (i.e., questionnaires) methods.
Eighty-two per cent of participants agreed or strongly agreed that the DEER supported their learning around uncertainty. Participants offered diverse examples of how the game had facilitated new insights on, and approaches to, uncertainty. With respect to the learning environment, multiple indicators and examples of the three domains of CoI - cognitive, teaching and social presence - were observed.
Our findings suggested that DEERs offer a valuable online learning environment for students to engage with complex and emotion-provoking challenges, such as those experienced at transitions. The study also suggested that CoI can be applied to the design, implementation, and evaluation of DEER learning environments, and we have proposed a set of design principles that may offer guidance here.
医学专业人士在职业生涯中会经历许多转变,必须学会快速适应陌生的工作场所和团队。本研究调查了使用数字教育逃生室(DEER)来促进医学生在从课堂过渡到临床实习时管理不确定性方面的学习。
我们使用设计研究来探索 DEER 的设计、构建和测试,并深入了解这些新颖的学习环境如何工作,使用教学交互模型(CoI)作为指导概念框架。这是对原型 DEER 的混合方法试点测试。22 名医学生同意参与,通过定性(即焦点小组、游戏观察)和定量(即问卷)方法收集数据。
82%的参与者同意或强烈同意 DEER 支持他们对不确定性的学习。参与者提供了游戏如何促进对不确定性的新见解和方法的各种示例。就学习环境而言,观察到 CoI 的三个领域 - 认知、教学和社会存在 - 的多个指标和示例。
我们的研究结果表明,DEER 为学生提供了一个有价值的在线学习环境,使他们能够应对复杂和引发情绪的挑战,例如在过渡期间所经历的挑战。该研究还表明,CoI 可应用于 DEER 学习环境的设计、实施和评估,我们提出了一组设计原则,可为这方面提供指导。