Kim Sujin, Han Shui'Er, Jung Jae-Hyun
Schepens Eye Research Institute of Massachusetts Eye and Ear, Department of Ophthalmology, Harvard Medical School, Boston, MA.
Agency for Science, Technology and Research (ASTAR), Singapore.
Proc SPIE Int Soc Opt Eng. 2023 Jan-Feb;12449. doi: 10.1117/12.2648481. Epub 2023 Mar 16.
Visual confusion occurs when two dissimilar images are superimposed onto the same retinal location. In the context of wearable displays, it can be used to provide multiple sources of information to users on top of the real-world scene. While useful, visual confusion may cause visual rivalry that can suppress one of the sources. If two different images are projected to each eye (i.e., monocular displays), it provokes binocular rivalry wherein visual perception intermittently switches between the two images. When a semi-transparent image is superimposed (i.e., see-through displays), monocular rivalry results, causing perceptual alternations between the foreground and the background images. Here, we investigated how these rivalries influence the visibility of the peripheral target using three configurations of wearable displays (i.e., monocular opaque, monocular see-through, and binocular see-through) with three eye movement conditions (i.e., saccades, smooth pursuit, and central fixation). Using the HTC VIVE Eye Pro headset, subjects viewed a forward vection of a 3D corridor with a horizontally moving vertical grating at 10° above the center fixation. During each trial (~1 min), subjects followed a fixation cross that varied in location to induce eye movements and simultaneously reported whether the peripheral target was visible. Results showed that the binocular display had significantly higher target visibility than both monocular displays, and the monocular see-through display had the lowest target visibility. Target visibility was also higher when eye movements were executed, suggesting that the effects of rivalry are attenuated by eye movements and binocular see-through displays.
当两个不同的图像叠加在视网膜的同一位置时,就会出现视觉混淆。在可穿戴显示器的背景下,它可用于在现实场景之上为用户提供多个信息源。虽然很有用,但视觉混淆可能会导致视觉竞争,从而抑制其中一个信息源。如果将两个不同的图像分别投射到每只眼睛上(即单眼显示器),就会引发双眼竞争,即视觉感知在两个图像之间间歇性切换。当叠加一个半透明图像时(即透视显示器),会产生单眼竞争,导致前景图像和背景图像之间的感知交替。在这里,我们使用三种可穿戴显示器配置(即单眼不透明、单眼透视和双眼透视)以及三种眼动条件(即扫视、平稳跟踪和中央注视),研究了这些竞争如何影响周边目标的可见性。使用HTC VIVE Eye Pro头戴式设备,受试者观看了一条3D走廊的向前移动视差,在中央注视点上方10°处有一个水平移动的垂直光栅。在每次试验(约1分钟)期间,受试者跟踪位置变化的注视十字以诱发眼动,并同时报告周边目标是否可见。结果表明,双眼显示器的目标可见性明显高于两种单眼显示器,而单眼透视显示器的目标可见性最低。当执行眼动时,目标可见性也更高,这表明竞争的影响会因眼动和双眼透视显示器而减弱。