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在校学生的游戏偏好与性格

Gaming Preferences and Personality among School Students.

作者信息

Rathakrishnan Balan, Bikar Singh Soon Singh, Yahaya Azizi

机构信息

Faculty of Psychology and Education, University Malaysia Sabah, Kota Kinabalu 88400, Malaysia.

出版信息

Children (Basel). 2023 Feb 22;10(3):428. doi: 10.3390/children10030428.

DOI:10.3390/children10030428
PMID:36979985
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10046984/
Abstract

Gaming has vastly developed into numerous genres; nonetheless, most studies in the literature emphasize the violent genre only. Therefore, this study was conducted to investigate the relationship between personality and gaming preferences among school students. This study also aims to investigate the difference in the time spent on gaming based on gender. The third objective involves examining the differences in frequency in playing a video game based on age. The sample group comprised 420 school students aged between 12 and 17 years old, including hardcore and casual gamers. The online survey was conducted using Google Forms, and the participants were requested to answer the demographic questionnaire, Big Five Inventory, and Gaming Preferences Questionnaire. The obtained data were analyzed using SPSS 26.0 software for general descriptive statistics. The results show that there was a significant relationship between gaming preferences role-playing game (RPG), combat, online, and music genres) and personality (extraversion, agreeableness, conscientious, neuroticism, and openness). The results also indicate a difference between gender and the number of hours spent on gaming, but no such difference existed between age and the frequency of playing games. From the psychological perspective, gaming preference is related to their personality and influences the behavior of children and overall health in daily life.

摘要

游戏已经极大地发展出了众多类型;尽管如此,文献中的大多数研究仅强调暴力类型。因此,本研究旨在调查在校学生的性格与游戏偏好之间的关系。本研究还旨在调查基于性别的游戏时长差异。第三个目标是研究基于年龄的电子游戏游玩频率差异。样本组由420名年龄在12至17岁之间的在校学生组成,包括核心玩家和休闲玩家。在线调查通过谷歌表单进行,参与者被要求回答人口统计问卷、大五人格量表和游戏偏好问卷。使用SPSS 26.0软件对获得的数据进行一般描述性统计分析。结果表明,游戏偏好(角色扮演游戏(RPG)、格斗、在线和音乐类型)与性格(外向性、宜人性、尽责性、神经质和开放性)之间存在显著关系。结果还表明性别与游戏时长存在差异,但年龄与游戏频率之间不存在此类差异。从心理学角度来看,游戏偏好与他们的性格相关,并影响儿童的行为和日常生活中的整体健康。