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创建新颖的 3D 情感虚拟环境和事件库 (AVEL) 的可靠且强大的在线验证方法。

A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL).

机构信息

Centre of Digital Entertainment, Bournemouth University, Bournemouth, United Kingdom.

Emteq Labs, Sussex Innovation Centre, Brighton, United Kingdom.

出版信息

PLoS One. 2023 Apr 13;18(4):e0278065. doi: 10.1371/journal.pone.0278065. eCollection 2023.

DOI:10.1371/journal.pone.0278065
PMID:37053205
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10101521/
Abstract

This paper describes the development and validation of 3D Affective Virtual environments and Event Library (AVEL) for affect induction in Virtual Reality (VR) settings with an online survey; a cost-effective method for remote stimuli validation which has not been sufficiently explored. Three virtual office-replica environments were designed to induce negative, neutral and positive valence. Each virtual environment also had several affect inducing events/objects. The environments were validated using an online survey containing videos of the virtual environments and pictures of the events/objects. They survey was conducted with 67 participants. Participants were instructed to rate their perceived levels of valence and arousal for each virtual environment (VE), and separately for each event/object. They also rated their perceived levels of presence for each VE, and they were asked how well they remembered the events/objects presented in each VE. Finally, an alexithymia questionnaire was administered at the end of the survey. User ratings were analysed and successfully validated the expected affect and presence levels of each VE and affect ratings for each event/object. Our results demonstrate the effectiveness of the online validation of VE material in affective and cognitive neuroscience and wider research settings as a good scientific practice for future affect induction VR studies.

摘要

本文描述了 3D 情感虚拟环境和事件库 (AVEL) 的开发和验证,用于在虚拟现实 (VR) 设置中进行情感诱导,采用在线调查的方式,这是一种具有成本效益的远程刺激验证方法,但尚未得到充分探索。设计了三个虚拟办公复制环境来诱发负面、中性和正面效价。每个虚拟环境也有几个诱发情感的事件/物体。使用包含虚拟环境视频和事件/物体图片的在线调查来验证环境。共有 67 名参与者参与了调查。参与者被要求为每个虚拟环境 (VE) 以及每个事件/物体分别评估他们感知到的效价和唤醒程度。他们还为每个 VE 评估了他们感知到的存在感,并被问到他们在每个 VE 中记住了哪些事件/物体。最后,在调查结束时进行了一份述情障碍问卷。对用户的评分进行了分析,成功验证了每个 VE 的预期情感和存在水平,以及每个事件/物体的情感评分。我们的结果表明,在线验证 VE 材料在情感和认知神经科学以及更广泛的研究环境中是一种有效的方法,是未来进行 VR 情感诱导研究的一种良好科学实践。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/dfd0180dbd20/pone.0278065.g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/0ad41ed49ac4/pone.0278065.g001.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/0fcc9f3db61f/pone.0278065.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/21b48f03ab4e/pone.0278065.g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/7011a1d43239/pone.0278065.g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/55fb4217792f/pone.0278065.g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/dfd0180dbd20/pone.0278065.g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/0ad41ed49ac4/pone.0278065.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/68033d81f76e/pone.0278065.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/0fcc9f3db61f/pone.0278065.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/21b48f03ab4e/pone.0278065.g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/7011a1d43239/pone.0278065.g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/55fb4217792f/pone.0278065.g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55b7/10101521/dfd0180dbd20/pone.0278065.g007.jpg

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