1 Department of Psychology, Università Cattolica del Sacro Cuore di Milano, Milan, Italy.
2 Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milan, Italy.
Cyberpsychol Behav Soc Netw. 2019 Mar;22(3):220-226. doi: 10.1089/cyber.2018.0393. Epub 2019 Feb 7.
Although virtual reality (VR) is increasingly regarded as an effective emotion induction technique, little research has examined whether and how emotions elicited in VR differ from those evoked in real life. To address this question, 50 participants (25 females and 25 males) were exposed to either a real-life contemplative scenario (a panoramic view of a lake) or to an immersive 360° footage of the same landscape. Next, type and valence of emotions, as well as sense of presence reported by participants, were compared across conditions. Findings showed that emotions elicited by virtual and natural conditions were not significantly different. The only exception was anger, which was significantly higher in the natural condition, and amusement, which was significantly higher in the virtual condition. Sense of physical presence and engagement dimensions of presence did not significantly differ between virtual and real conditions. However, different correlation patterns between emotions and key dimensions of presence were found after in vivo and in virtuo exposure. These findings provide initial evidence that emotions and sense of presence elicited by immersive videos are comparable with those evoked by real-life scenarios and warrant further investigations.
虽然虚拟现实(VR)正逐渐被视为一种有效的情感诱发技术,但很少有研究探讨 VR 中引发的情感与现实生活中引发的情感是否存在差异,以及存在哪些差异。为了回答这个问题,50 名参与者(25 名女性和 25 名男性)分别体验了真实的冥想场景(湖泊全景)或相同景观的沉浸式 360° 录像。然后,比较了不同条件下参与者报告的情绪类型和效价,以及存在感。研究结果表明,虚拟和自然条件下引发的情绪没有显著差异。唯一的例外是愤怒,在自然条件下明显更高,而在虚拟条件下明显更高的是娱乐感。虚拟和现实条件下的身体存在感和参与感维度没有显著差异。然而,在真实体验和虚拟体验后,发现了情感与存在感关键维度之间的不同关联模式。这些发现初步证明了沉浸式视频引发的情感和存在感与真实场景中引发的情感相似,值得进一步研究。