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土耳其开展的游戏成瘾研究综述:一项系统评价研究。

Examination of game addiction studies conducted in Turkey: A systematic review study.

作者信息

Boz Canahmet, Dinç Mehmet

机构信息

Department of Psychology, Faculty of Economics, Administrative and Social Sciences, Hasan Kalyoncu University, Gaziantep, Türkiye.

出版信息

Front Psychiatry. 2023 Apr 14;14:1014621. doi: 10.3389/fpsyt.2023.1014621. eCollection 2023.

DOI:10.3389/fpsyt.2023.1014621
PMID:37124255
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10140370/
Abstract

The aim of this study is to examine the methodological orientations in game addiction studies in Turkey between 2019 and 2022 in a holistic way and to present suggestions for new literature studies. For this purpose, only articles written in Turkish language were reviewed on Google Scholar. Open-access quantitative studies between 2019 and 2022 were included in our study. As a result, 69 out of 257 studies were found to comply with the predetermined criteria. The number of participants in these 69 studies, with a total sample size of 26,415, varies between 60 and 987. Almost half of the studies sample group is children ( = 36). The majority of the studies examine the relationship between academic achievement, familial and social relationship problems, gaming behavior and game addiction in children and adolescents. It was found that gaming addiction was higher in male students compared to female students, especially between the ages of 14-15. Among children, male students play digital games more than girls, and they mostly prefer action-adventure, war, and racing games. Previous studies have concluded that the use of consoles and smartphones in adolescents and young adults has a high impact on digital game addiction. In the light of the findings, it is suggested that empirical studies on game addiction should be addressed with different aspects using new literature studies.

摘要

本研究旨在全面考察2019年至2022年土耳其游戏成瘾研究中的方法论取向,并为新的文献研究提出建议。为此,仅在谷歌学术上检索了用土耳其语撰写的文章。我们的研究纳入了2019年至2022年的开放获取定量研究。结果,257项研究中有69项符合预定标准。这69项研究的参与者人数在60至987人之间,总样本量为26415人。几乎一半的研究样本组是儿童(n = 36)。大多数研究考察了儿童和青少年的学业成绩、家庭和社会关系问题、游戏行为与游戏成瘾之间的关系。研究发现,男学生的游戏成瘾率高于女学生,尤其是在14至15岁之间。在儿童中,男学生玩电子游戏的次数多于女生,他们大多喜欢动作冒险、战争和赛车游戏。先前的研究得出结论,青少年和年轻人使用游戏机和智能手机对数字游戏成瘾有很大影响。根据这些发现,建议利用新的文献研究从不同方面开展关于游戏成瘾的实证研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f0/10140370/9a69fc8d5097/fpsyt-14-1014621-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f0/10140370/9a69fc8d5097/fpsyt-14-1014621-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f0/10140370/9a69fc8d5097/fpsyt-14-1014621-g001.jpg

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