George Oliver, Foster Jeremy, Xia Zhongyang, Jacobs Chris
Medical Education, Great Western Hospitals NHS (National Health Service) Foundation Trust, Swindon, GBR.
Cureus. 2023 Mar 30;15(3):e36927. doi: 10.7759/cureus.36927. eCollection 2023 Mar.
Augmented reality (AR) is a novel technology with many applications in medical education. Perhaps one of the most beneficial potential applications is to enable better clinical access for students; however, there is limited research into this use. The purpose of this mixed-methods feasibility study was to evaluate the applicability and acceptability of AR in undergraduate and early postgraduate medical education.
Single-group quasi-experimental study design was developed for critical care-themed simulation teaching delivered using Microsoft HoloLens (Microsoft Corporation, Redmond, Washington, United States). Post-test questionnaires were completed including a validated adapted immersive experience questionnaire (AIEQ) and an abridged intrinsic motivation inventory (AIMI). The AIMI focused on the domains of 'interest and enjoyment', and 'value and usefulness'. Following the teaching, focus group interviews with thematic analysis were conducted to evaluate participants' experiences with AR.
All 15 participants (100%) completed the AIEQ and AIMI. Co-located airway teaching (i.e., the demonstrator and participants were placed in the same AR environment) was reported as having a moderate level of user immersion (median 72) and a high level of user enjoyment and value (median 52). Thematic analysis revealed four key themes: visual conceptualization for learning, accessibility, varied immersion, and future application. Conclusions: Remote simulation for the management of airways in critical care was found to be acceptable and afforded a high level of enjoyment and value. Similarly, this was reflected in the thematic analysis. However, immersion was rated variably in both AIEQ and thematic analysis. The challenges identified with the application of AR included technical infrastructure and patient consent. AR-enabled education benefits are relevant to a number of clinical teaching areas.
增强现实(AR)是一项新技术,在医学教育中有许多应用。也许最有益的潜在应用之一是让学生能更好地接触临床;然而,对此用途的研究有限。这项混合方法可行性研究的目的是评估AR在本科和医学研究生教育早期阶段的适用性和可接受性。
针对使用微软HoloLens(微软公司,美国华盛顿州雷德蒙德)进行的重症监护主题模拟教学,制定了单组准实验研究设计。完成了测试后问卷调查,包括经过验证的改编沉浸式体验问卷(AIEQ)和简化的内在动机量表(AIMI)。AIMI关注“兴趣与享受”以及“价值与有用性”领域。教学结束后,进行了焦点小组访谈并进行主题分析,以评估参与者对AR的体验。
所有15名参与者(100%)完成了AIEQ和AIMI。据报告,同地气道教学(即演示者和参与者置于相同的AR环境中)具有中等程度的用户沉浸感(中位数72)以及较高程度的用户享受感和价值感(中位数52)。主题分析揭示了四个关键主题:学习的视觉概念化、可及性、不同程度的沉浸感以及未来应用。结论:发现重症监护中气道管理的远程模拟是可接受的,并且带来了高度的享受感和价值感。同样,这也反映在主题分析中。然而,AIEQ和主题分析中对沉浸感的评分存在差异。AR应用所确定的挑战包括技术基础设施和患者同意问题。AR支持的教育益处与多个临床教学领域相关。