Bigdeli Shoaleh, Hosseinzadeh Zohreh, Dehnad Afsaneh, Sohrabi Zohreh, Aalaa Maryam, Haghani Fariba, Atlasi Rasha
Center for Educational Research in Medical Sciences (CERMS), Department of Medical Education, School of Medicine, Iran University of Medical Sciences, Tehran, Iran.
Department of English Language, School of Health Management and Information Sciences, Iran University of Medical Sciences, Tehran, Iran.
Med J Islam Repub Iran. 2023 Mar 22;37:26. doi: 10.47176/mjiri.37.26. eCollection 2023.
Gamification is the process of game thinking and game mechanics to attract learners and solve problems. It is a unique growing phenomenon in education and training programs. Educational games, by application of game design and game elements in learning environments, motivate students to learn and improve the teaching and learning process. Herein, this scoping review presents an overview of the theoretical underpinnings of gamification that is crucial in understanding the theoretical pillar of successful educational games.
This scoping review follows Arksey and O'Malley's stages of scoping review. In this review, the gamification in medical education articles that implicitly or explicitly presented underpinning learning theories of gamification in medical education was retrieved. So, keywords such as gamification, learning theories, higher education, and medical education were searched in Scopus, PubMed, WEB OF SCIENCE, EMBASE, ERIC, and Cochrane Library from 1998 to March 2019.
The search indicated 5416 articles which were narrowed down by title and abstract relatedness. 464 articles entered the second phase of the study and after reviewing their full text, finally, 10 articles which were explicitly and implicitly reported the underpinning learning theories remained.
Gamification is a strategy using game design techniques for non-game experiences for more effective learning and provides a more attractive environment for teaching and learning. Designing gamification based on learning theories (behavioral, cognitive, and constructivist), makes them more efficient, and the application of learning theories in designing gamification is recommended.
游戏化是运用游戏思维和游戏机制来吸引学习者并解决问题的过程。它是教育培训项目中一种独特的发展现象。教育游戏通过在学习环境中应用游戏设计和游戏元素,激励学生学习并改善教学过程。在此,本范围综述概述了游戏化的理论基础,这对于理解成功的教育游戏的理论支柱至关重要。
本范围综述遵循阿克西和奥马利的范围综述阶段。在本综述中,检索了医学教育文章中隐含或明确呈现游戏化在医学教育中学习理论基础的内容。因此,在1998年至2019年3月期间,在Scopus、PubMed、科学网、EMBASE、教育资源信息中心和考克兰图书馆中搜索了诸如游戏化、学习理论、高等教育和医学教育等关键词。
搜索显示有5416篇文章,通过标题和摘要相关性进行筛选后数量减少。464篇文章进入研究的第二阶段,在审阅其全文后,最终剩下10篇明确或隐含报告学习理论基础的文章。
游戏化是一种使用游戏设计技术用于非游戏体验以实现更有效学习的策略,为教学提供了更具吸引力的环境。基于学习理论(行为主义、认知主义和建构主义)设计游戏化,会使其更高效,建议在设计游戏化时应用学习理论。