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患者体验式虚拟现实作为一种学习工具,用于提高麻醉医生的治疗性沟通技能:一项现象学研究。

Patient-embodied virtual reality as a learning tool for therapeutic communication skills among anaesthesiologists: A phenomenological study.

机构信息

Department of Anaesthesiology, LUMC, Leiden, the Netherlands.

Department of Anaesthesiology, LUMC, Leiden, the Netherlands.

出版信息

Patient Educ Couns. 2023 Sep;114:107789. doi: 10.1016/j.pec.2023.107789. Epub 2023 May 6.

Abstract

OBJECTIVE

In medicine, especially in a preoperative setting, training of effective communication skills is challenging, since communication is often implicatively copied from professional environment. This phenomenological study describes the development and experience of two patient-embodied virtual reality experiences designed to be used as an educational tool.

METHOD

Two patient-embodied VR experiences from a first person patient perspective deployed negative or positive communication styles. The authors investigated the lived learning experiences of these VR tools through semi-structured interviews with ten anaesthesiologists adapting a thematic analysis framework.

RESULTS

Interviews revealed acknowledgement of the importance of good communication skills. Overall, participants learned and adapted their style of communication 'on the job'. Patient-embodied VR was effective for a full immersive experience as participants expressed to have felt as if they had been a patient. They were able to distinguish differences in communication styles and analysis of the reflection showed a shift in perception, implying effective immersive experimental learning.

CONCLUSIONS

This study elaborated the potency of experimental learning with VR in communication in a preoperative setting. Patient-embodied VR can influence beliefs and values and demonstrated effective as an educative tool.

PRACTICAL IMPLICATIONS

The findings of this study can contribute to further research and healthcare education programs avid to use immersive learning with VR.

摘要

目的

在医学领域,尤其是在术前环境中,有效沟通技巧的培训具有挑战性,因为沟通通常是从专业环境中隐含地复制而来。本现象学研究描述了为教育工具而设计的两种基于患者的虚拟现实体验的开发和体验。

方法

从第一人称患者视角出发,采用两种基于患者的虚拟现实体验,分别采用消极或积极的沟通方式。作者通过对十名麻醉师的半结构化访谈,采用主题分析框架,调查了这些 VR 工具的学习体验。

结果

访谈结果表明,参与者承认了良好沟通技巧的重要性。总体而言,参与者在“工作中”学习并调整了自己的沟通风格。基于患者的虚拟现实体验非常有效,因为参与者表示他们感觉自己就像患者一样。他们能够区分沟通风格的差异,对反思的分析表明感知发生了转变,这意味着有效的沉浸式实验学习。

结论

本研究阐述了术前环境中基于 VR 的沟通实验学习的潜力。基于患者的虚拟现实可以影响信念和价值观,并被证明是一种有效的教育工具。

实际意义

本研究的结果可以为热衷于使用 VR 进行沉浸式学习的进一步研究和医疗保健教育计划做出贡献。

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