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医疗保健中电影虚拟现实的用途和考虑因素。

Uses and Considerations for Cinematic Virtual Reality in Health Care.

机构信息

J. Warren McClure School of Emerging Communication Technologies, Game Research and Immersive Design (GRID) Lab, Ohio University, Athens, OH, USA.

出版信息

J Diabetes Sci Technol. 2023 Sep;17(5):1154-1159. doi: 10.1177/19322968231179730. Epub 2023 Jun 9.

DOI:10.1177/19322968231179730
PMID:37300239
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10563545/
Abstract

BACKGROUND

Through the combination of virtual reality (VR) technology with techniques from theater, filmmaking, and gaming, individuals from the Game Research and Immersive Design Laboratory (GRID Lab) at Ohio University have developed an approach to train soft skills such as communication, problem-solving, teamwork, and interpersonal skills which shows great promise.

OBJECTIVES

The purpose of this article is to provide an overview of VR and cinematic-VR (cine-VR). This article serves as a preface to the VR research included in this special issue.

METHODS

In this article, we define VR, review key terminology, present a case study, and offer future directions.

RESULTS

Prior research with cine-VR has demonstrated the effectiveness in improving provider attitudes and cultural self-efficacy. While cine-VR may differ from other types of VR applications, we have been able to leverage the strengths of cine-VR to create training programs which are user friendly and highly effective. Early projects on diabetes care and opioid use disorder were sufficiently successful that the team received additional funding to pursue series addressing elder abuse/neglect and intimate partner violence. Their work has gone beyond health care and is currently being leveraged for law enforcement training as well. While this article will explore Ohio University's approach to cine-VR training, details of their research including efficacy can be found in McCalla et al, Wardian et al, and Beverly et al.

CONCLUSION

When produced correctly, cine-VR has the potential to become a mainstay component of training for soft skill applications across a multitude of industries.

摘要

背景

通过将虚拟现实 (VR) 技术与戏剧、电影制作和游戏技术相结合,俄亥俄大学游戏研究和沉浸式设计实验室 (GRID 实验室) 的人员开发了一种培训沟通、解决问题、团队合作和人际交往等软技能的方法,具有很大的潜力。

目的

本文旨在概述 VR 和电影虚拟现实 (cine-VR)。本文是对本期特刊中包含的 VR 研究的介绍。

方法

在本文中,我们定义了 VR,回顾了关键术语,提出了一个案例研究,并提供了未来的方向。

结果

cine-VR 的先前研究表明,它在改善提供者态度和文化自我效能方面是有效的。虽然 cine-VR 可能与其他类型的 VR 应用程序不同,但我们能够利用 cine-VR 的优势来创建用户友好且高效的培训计划。糖尿病护理和阿片类药物使用障碍的早期项目非常成功,以至于该团队获得了额外的资金来开展针对虐待/忽视老年人和亲密伴侣暴力的项目。他们的工作已经超越了医疗保健领域,目前也正在被用于执法培训。虽然本文将探讨俄亥俄大学的 cine-VR 培训方法,但 McCalla 等人、Wardian 等人和 Beverly 等人的研究的详细信息包括疗效,可以在他们的研究中找到。

结论

如果制作正确,cine-VR 有可能成为众多行业软技能培训的主要组成部分。

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本文引用的文献

1
A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers.一项宁静的虚拟现实体验,以减轻 COVID-19 一线医护人员的主观压力。
PLoS One. 2022 Feb 9;17(2):e0262703. doi: 10.1371/journal.pone.0262703. eCollection 2022.
2
Using Virtual Reality to Improve Health Care Providers' Cultural Self-Efficacy and Diabetes Attitudes: Pilot Questionnaire Study.利用虚拟现实提高医疗保健提供者的文化自我效能感和糖尿病态度:试点问卷调查研究
JMIR Diabetes. 2021 Jan 27;6(1):e23708. doi: 10.2196/23708.
3
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial.使用 360 度视频开发虚拟现实创伤培训体验:教程。
J Med Internet Res. 2020 Dec 16;22(12):e22420. doi: 10.2196/22420.