Mental Health Department, Innlandet Hospital Trust, P.B 104, Brumunddal, 2381, Norway.
Inland Norway University of Applied Sciences, P.B. 400, Elverum, 2418, Norway.
BMC Med Educ. 2024 May 1;24(1):480. doi: 10.1186/s12909-024-05423-0.
Virtual reality (VR) training can enhance health professionals' learning. However, there are ambiguous findings on the effectiveness of VR as an educational tool in mental health. We therefore reviewed the existing literature on the effectiveness of VR training on health professionals' knowledge, skills, and attitudes in assessing and treating patients with mental health disorders.
We searched MEDLINE, PsycINFO (via Ovid), the Cochrane Library, ERIC, CINAHL (on EBSCOhost), Web of Science Core Collection, and the Scopus database for studies published from January 1985 to July 2023. We included all studies evaluating the effect of VR training interventions on attitudes, knowledge, and skills pertinent to the assessment and treatment of mental health disorders and published in English or Scandinavian languages. The quality of the evidence in randomized controlled trials was assessed with the Cochrane Risk of Bias Tool 2.0. For non-randomized studies, we assessed the quality of the studies with the ROBINS-I tool.
Of 4170 unique records identified, eight studies were eligible. The four randomized controlled trials were assessed as having some concern or a high risk of overall bias. The four non-randomized studies were assessed as having a moderate to serious overall risk of bias. Of the eight included studies, four used a virtual standardized patient design to simulate training situations, two studies used interactive patient scenario training designs, while two studies used a virtual patient game design. The results suggest that VR training interventions can promote knowledge and skills acquisition.
The findings indicate that VR interventions can effectively train health care personnel to acquire knowledge and skills in the assessment and treatment of mental health disorders. However, study heterogeneity, prevalence of small sample sizes, and many studies with a high or serious risk of bias suggest an uncertain evidence base. Future research on the effectiveness of VR training should include assessment of immersive VR training designs and a focus on more robust studies with larger sample sizes.
This review was pre-registered in the Open Science Framework register with the ID-number Z8EDK.
虚拟现实 (VR) 培训可以提高卫生专业人员的学习效果。然而,关于 VR 作为心理健康教育工具的有效性,研究结果并不明确。因此,我们对现有的关于 VR 培训对卫生专业人员评估和治疗心理健康障碍患者的知识、技能和态度的有效性的文献进行了综述。
我们检索了 MEDLINE、PsycINFO(通过 Ovid)、Cochrane 图书馆、ERIC、CINAHL(在 EBSCOhost 上)、Web of Science 核心合集和 Scopus 数据库,以获取 1985 年 1 月至 2023 年 7 月发表的研究。我们纳入了所有评估 VR 培训干预对评估和治疗心理健康障碍的态度、知识和技能的影响的研究,且研究语言为英语或斯堪的纳维亚语。采用 Cochrane 偏倚风险工具 2.0 评估随机对照试验中证据的质量。对于非随机研究,我们使用 ROBINS-I 工具评估研究的质量。
在 4170 篇独特的记录中,有 8 项研究符合条件。四项随机对照试验被评估为存在整体偏倚的关注或高风险。四项非随机研究被评估为存在中度至严重的整体偏倚风险。在纳入的 8 项研究中,有 4 项使用虚拟标准化患者设计来模拟培训情境,有 2 项研究使用交互式患者情景训练设计,有 2 项研究使用虚拟患者游戏设计。结果表明,VR 培训干预可以促进知识和技能的获取。
研究结果表明,VR 干预可以有效地培训医疗保健人员,使其获得评估和治疗心理健康障碍的知识和技能。然而,研究的异质性、小样本量的普遍性以及许多研究存在高或严重的偏倚风险,提示证据基础不确定。未来关于 VR 培训有效性的研究应包括评估沉浸式 VR 培训设计,并关注具有更大样本量的更稳健的研究。
本综述在 Open Science Framework 注册,并注册编号为 Z8EDK。