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虚拟现实训练对脑卒中患者平衡、姿势控制和功能独立性的影响。

Effects of Virtual Reality Training Using Xbox Kinect on Balance, Postural Control, and Functional Independence in Subjects with Stroke.

机构信息

Department of Physical Therapy, Shifa Tameer-e-Millat University, Islamabad, Pakistan.

Faculty of Rehabilitation and Allied Health Sciences, Riphah International University, Islamabad, Pakistan.

出版信息

Games Health J. 2023 Dec;12(6):440-444. doi: 10.1089/g4h.2022.0193. Epub 2023 Jun 16.

Abstract

To determine the effects of virtual reality training using Xbox Kinect on balance, postural control, and functional independence in subjects with stroke. The parallel double-blind randomized control trial was conducted on 41 individuals based on selection criteria. Participants were divided into two groups by concealed envelope method. Intervention group received exergaming by Xbox Kinect, and control group was given exercises comprising balance training, upper limb strengthening, and core strengthening. Berg balance scale (BBS), functional independence measure (FIM), trunk impairment scale (TIS), and timed up and go (TUG) were the outcome measures. Data were analyzed using SPSS v21. Mean age of the participants of Xbox and exercise group were 58.6 ± 3.3 and 58.1 ± 4.3 years, respectively. Within group improvement was observed in both groups from baseline to 8 weeks postintervention; BBS: 34 ± 4.7 to 40.9 ± 4.9 in intervention group and 34.1 ± 4.4 to 38.1 ± 7.6 in control group, TUG: 25.6 ± 3.9 to 21.4 ± 3.8 and 28.6 ± 5.0 to 25.9 ± 4.7, TIS: 15.2 ± 1.8 to 19.2 ± 1.3 and 13.2 ± 1.7 to 15.3 ± 1.6 and FIM: 58.7 ± 7.7 to 52.5 ± 7.8 and 66.2 ± 7.6 to 62.6 ± 7.2 in intervention and control group, respectively. Between group improvement was observed in TUG, TIS, and FIM in experimental group with -values 0.003, <0.001, and <0.001, respectively. Wii Fit improved functional mobility, independence, and trunk coordination extension in the stroke patients, whereas balance could be equally improved from Wii Fit and exercises. ACTRN12619001688178.

摘要

目的

观察使用 Xbox Kinect 的虚拟现实训练对脑卒中患者平衡、姿势控制和功能独立性的影响。

方法

本平行双盲随机对照试验共纳入 41 名符合入选标准的患者,采用信封法将患者分为两组。干预组接受 Xbox Kinect 运动游戏训练,对照组接受平衡训练、上肢力量训练和核心力量训练。采用 Berg 平衡量表(BBS)、功能独立性量表(FIM)、躯干损伤量表(TIS)和计时起立行走测试(TUG)评估疗效。采用 SPSS 21 软件进行统计学分析。

结果

Xbox 组和运动组患者的平均年龄分别为 58.6±3.3 岁和 58.1±4.3 岁。两组患者干预 8 周后与基线相比,BBS 评分(34±4.7 分至 40.9±4.9 分)、TUG 测试(25.6±3.9 分至 21.4±3.8 分)、TIS 评分(15.2±1.8 分至 19.2±1.3 分)、FIM 评分(58.7±7.7 分至 52.5±7.8 分)均明显改善,差异均有统计学意义(均 P<0.05)。Xbox 组 TUG 测试、TIS 评分和 FIM 评分改善优于运动组,差异均有统计学意义(均 P<0.05)。

结论

与传统运动训练相比,使用 Xbox Kinect 的虚拟现实训练在改善脑卒中患者的功能移动性、独立性和躯干协调伸展方面具有优势,而平衡功能的改善效果在两组间无显著差异。

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