Lu Wenxin, Shi Minglei, Liu Lu, Wang Shu, Deng Wuquan, Ma Yu, Wang Yanzhong
Department of Population Health Sciences, School of Life Course and Population Sciences, King's College London, Addison House, Guy's Campus, Newcommen Street, London, SE1 1UL, United Kingdom, 44 7842979595.
Department of Intensive Care Medicine, Chongqing Emergency Medical Center, Chongqing University Central Hospital, Chongqing University, Chongqing, China.
J Med Internet Res. 2025 Jul 30;27:e72364. doi: 10.2196/72364.
Virtual reality (VR) therapy has gained attention as a promising intervention in stroke rehabilitation, particularly for its potential to enhance motor function and promote neuroplasticity. However, its specific effects on balance, mobility, and gait remain underexplored.
This review aims to provide a comprehensive evaluation of the effectiveness of VR therapy on the recovery of lower limb function in stroke survivors.
Randomized controlled trials comparing VR therapy with conventional therapy were eligible for inclusion. All studies were identified through databases, such as MEDLINE, Embase, PubMed, Cochrane Library, Web of Science, and PsycINFO (up to July 2024). The primary outcomes included balance, assessed using the Berg Balance Scale (BBS), and mobility, measured with the Timed Up and Go Test (TUG) and 10-Meter Walk Test (10-MWT). Secondary outcomes included gait parameters (stride length and step length), the Functional Reach Test (FRT), the Dynamic Gait Index (DGI), and the Falls Efficacy Scale-International (FES-I). RevMan version 5.4 (The Cochrane Collaboration) software was used for the meta-analysis.
A total of 2145 studies were screened, and 24 randomized controlled trials that met the inclusion criteria were included, involving 768 participants. Meta-analysis results showed that VR therapy, compared to conventional therapy, significantly improved BBS (mean difference [MD] 3.29, 95% CI 0.52-6.06; P=.02), TUG (MD -1.67, 95% CI -2.89 to -0.46; P=.007), and step length (MD 3.59, 95% CI 0.50-6.69; P=.02). However, no significant difference was observed between the 2 groups in 10-MWT (MD -0.91, 95% CI -3.33 to 1.50; P=.46), stride length (MD 5.63, 95% CI -0.73 to 11.99; P=.08), FRT (MD 2.68, 95% CI -0.30 to 5.67; P=.08), DGI (MD 1.08, 95% CI -0.41 to 2.58; P=.16), and FES-I (MD 0.16, 95% CI -2.92 to 3.24; P=.92). In the subgroup analyses, significant improvements in balance and mobility were observed in patients receiving greater than or equal to 20 sessions, with BBS improved by 5.14 points (95% CI 0.43-9.85; P=.03) and TUG reduced by 1.98 seconds (95% CI -3.33 to -0.63; P=.004). In addition, patients who received VR therapy more than 6 months after stroke showed greater improvements in BBS (MD 1.64, 95% CI 0.14-3.14; P=.03), compared to those who received VR therapy between 7 days and 6 months after stroke.
Long-term VR-based therapies are more effective in improving functional ability after stroke. VR therapy has demonstrated significant potential for enhancing lower limb recovery, especially when applied with frequencies of ≥20 sessions.
虚拟现实(VR)疗法作为一种有前景的中风康复干预手段受到关注,特别是因其具有增强运动功能和促进神经可塑性的潜力。然而,其对平衡、移动性和步态的具体影响仍未得到充分研究。
本综述旨在全面评估VR疗法对中风幸存者下肢功能恢复的有效性。
比较VR疗法与传统疗法的随机对照试验符合纳入标准。所有研究通过MEDLINE、Embase、PubMed、Cochrane图书馆、科学网和PsycINFO等数据库进行检索(截至2024年7月)。主要结局包括使用伯格平衡量表(BBS)评估的平衡能力,以及使用定时起立行走测试(TUG)和10米步行测试(10-MWT)测量的移动性。次要结局包括步态参数(步幅和步长)、功能性伸展测试(FRT)、动态步态指数(DGI)和国际跌倒效能量表(FES-I)。使用RevMan 5.4版(Cochrane协作网)软件进行荟萃分析。
共筛选出2145项研究,纳入了24项符合纳入标准的随机对照试验,涉及768名参与者。荟萃分析结果显示,与传统疗法相比,VR疗法显著改善了BBS(平均差值[MD] 3.29,95%置信区间0.52 - 6.06;P = 0.02)、TUG(MD -1.67,95%置信区间 -2.89至 -0.46;P = 0.007)和步长(MD 3.59,95%置信区间0.50 - 6.69;P = 0.02)。然而,两组在10-MWT(MD -0.91,95%置信区间 -3.33至1.50;P = 0.46)、步幅(MD 5.63,95%置信区间 -0.73至11.99;P = 0.08)、FRT(MD 2.68,95%置信区间 -0.30至5.67;P = 0.08)、DGI(MD 1.08,95%置信区间 -0.41至2.58;P = 0.16)和FES-I(MD 0.16,95%置信区间 -2.92至3.24;P = 0.92)方面未观察到显著差异。在亚组分析中,接受≥20次治疗的患者在平衡和移动性方面有显著改善,BBS提高了5.14分(95%置信区间0.43 - 9.85;P = 0.03),TUG减少了1.98秒(95%置信区间 -3.33至 -0.63;P = 0.004)。此外,与中风后7天至6个月接受VR治疗的患者相比,中风后6个月以上接受VR治疗的患者在BBS方面有更大改善(MD 1.64,95%置信区间0.14 - 3.14;P = 0.03)。
长期基于VR的疗法在改善中风后的功能能力方面更有效。VR疗法在增强下肢恢复方面显示出显著潜力,尤其是当应用频率≥20次时。