Department of Child and Adolescent Psychiatry/Psychology, Erasmus MC, University Medical Center Rotterdam, Rotterdam, 3000 CB, the Netherlands.
Generation R Study Group, Erasmus MC, University Medical Center Rotterdam, Rotterdam, the Netherlands.
BMC Psychol. 2023 Jun 19;11(1):185. doi: 10.1186/s40359-023-01219-x.
Social exclusion is often measured with the Cyberball paradigm, a computerized ball-tossing game. Most Cyberball studies, however, used self-report questionnaires, leaving the data vulnerable to reporter bias, and associations with individual characteristics have been inconsistent.
In this large-scale observational study, we video-recorded 4,813 10-year-old children during Cyberball and developed a real-time micro-coding method measuring facial expressions of anger, sadness and contempt, in a multi-ethnic population-based sample. We estimated associations between facial expressions and self-reported negative feelings, explored associations of child characteristics such as sex and parental national origin with observed and self-reported feelings during social exclusion, and tested associations of observed and self-reported feelings during social exclusion with behavior problems at age 14.
Facial expressions of sadness and anger were associated with self-reported negative feelings during the game, but not with such feelings after the game. Further, girls reported to have had less negative feelings during the game than boys, but no such sex-differences were found in total observed emotions. Likewise, children with parents of Moroccan origin reported less negative feelings during the game than Dutch children, but their facial expressions did not indicate that they were differently affected. Last, observed emotions related negatively to later internalizing problems, whereas self-report on negative feelings during the game related positively to later internalizing and externalizing problems.
We show that facial expressions are associated with self-reported negative feelings during social exclusion, discuss that reporter-bias might be minimized using facial expressions, and find divergent associations of observed facial expressions and self-reported negative feelings with later internalizing problems.
社会排斥通常通过 Cyberball 范式来衡量,这是一种计算机化的抛球游戏。然而,大多数 Cyberball 研究都使用自我报告问卷,这使得数据容易受到报告者偏见的影响,而且与个体特征的关联一直不一致。
在这项大规模观察性研究中,我们在 Cyberball 期间对 4813 名 10 岁儿童进行了视频记录,并在一个多民族的基于人群的样本中开发了一种实时微编码方法来测量愤怒、悲伤和轻蔑的面部表情。我们估计了面部表情与自我报告的负面感受之间的关联,探讨了儿童特征(如性别和父母原籍国)与观察到的和自我报告的社会排斥期间的感受之间的关联,并测试了观察到的和自我报告的社会排斥期间的感受与 14 岁时行为问题之间的关联。
悲伤和愤怒的面部表情与游戏期间的自我报告负面感受相关,但与游戏后的此类感受无关。此外,女孩报告在游戏期间的负面感受比男孩少,但在总观察到的情绪中没有发现这种性别差异。同样,父母原籍为摩洛哥的儿童在游戏期间报告的负面感受比荷兰儿童少,但他们的面部表情并未表明他们受到的影响不同。最后,观察到的情绪与后期的内化问题呈负相关,而自我报告的游戏期间的负面感受与后期的内化和外化问题呈正相关。
我们表明,面部表情与社会排斥期间的自我报告负面感受相关,讨论了使用面部表情可能最小化报告者偏见,并发现观察到的面部表情和自我报告的负面感受与后期内化问题的关联存在分歧。