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通过PlayFit青少年体育项目的趣味性、设计、可行性和可接受性的反复体验来改善对体育活动的反思性评价。

Improving reflective evaluations of sport through repeated experiences of fun-rationale, design, feasibility, and acceptability of the PlayFit Youth Sport Program.

作者信息

Ladwig Matthew A, Sciamanna Christopher N, Luzier Gavin, Blaker Joshua M, Agans Jennifer P, Visek Amanda J

机构信息

Purdue University Northwest, Hammond, IN, USA.

Penn State College of Medicine, Hershey, PA, USA.

出版信息

Pilot Feasibility Stud. 2023 Jul 10;9(1):118. doi: 10.1186/s40814-023-01350-x.

Abstract

INTRODUCTION

Adolescents who drop out of sport often report that it had become less 'fun' and 'enjoyable' over time. Although preadolescent sport typically emphasizes experiences of fun, emphases on competition and elite performance often dominate during adolescence. We theorized that adherence to adolescent sport might be improved if the overarching goal were to maximize repeated experiences of fun during sport and, subsequently, increase reflective evaluations of sport enjoyment. To that end, this manuscript reports on the rationale and design of the PlayFit Youth Sport Program (PYSP), as well as its preliminary feasibility and acceptability. The main objectives were to evaluate the feasibility of recruitment strategies and data collection procedures and the acceptability of the intervention.

SETTING

An outdoor, multipurpose grass field at a south-central Pennsylvania middle school.

METHODS

A mixed-methods, single-arm feasibility trial lasting for 8 weeks (August-October 2021) offered 3-times per week for 1-h per session. The equipment, ruleset, and psychosocial environment of the PYSP sport games were modified to reduce several of the constraints theorized to impair experiences of fun during sport and hamper reflective evaluations of enjoyment afterward.

RESULTS

Eleven healthy, but sedentary adolescents in grades 5-7 completed the program. The median number of sessions attended (of 16 possible) was 12 (range = 6-13). Post-intervention, 9/10 respondents indicated that they 'looked forward' to the PYSP, 8/10 would recommend it to a friend, and 8/10 were interested in continuing the program. Ten of 11 participant guardians expressed interest in reenrolling their children if the PYSP were offered again. Some changes recommended were to improve recruitment via advertising the positive aspects of the program and "word of mouth" techniques, offering the program immediately following the school day, having contingencies for inclement weather, and minor changes to the sport equipment to improve the experience among the population the PYSP intends to attract.

CONCLUSIONS

The adjustments recommended in this preliminary work could be used to further refine the PYSP. A future efficacy trial could explore whether the PYSP may reduce attrition for adolescents who experience existing sport programs negatively by offering an alternative that better matches their unique needs and preferences.

摘要

引言

退出体育运动的青少年经常表示,随着时间的推移,体育运动变得不再那么“有趣”和“令人愉快”。虽然青春期前的体育运动通常强调乐趣体验,但在青春期,对竞争和精英表现的强调往往占据主导地位。我们推测,如果总体目标是最大限度地增加体育运动中反复出现的乐趣体验,并随后增加对运动乐趣的反思性评价,那么青少年对体育运动的坚持度可能会提高。为此,本手稿报告了“游戏健身青少年体育项目”(PYSP)的基本原理、设计以及初步可行性和可接受性。主要目标是评估招募策略和数据收集程序的可行性以及干预措施的可接受性。

地点

宾夕法尼亚州中南部一所中学的户外多功能草地。

方法

一项为期8周(2021年8月至10月)的混合方法单组可行性试验,每周进行3次,每次1小时。PYSP体育游戏的设备、规则集和社会心理环境进行了修改,以减少一些被认为会损害运动乐趣体验并妨碍事后对乐趣进行反思性评价的限制因素。

结果

11名5至7年级健康但久坐不动的青少年完成了该项目。参加课程的中位数(可能的16节课程中)为12节(范围 = 6 - 13节)。干预后,10名受访者中有9人表示他们“期待”PYSP,10人中有8人会向朋友推荐它,10人中有8人有兴趣继续参加该项目。11名参与者的监护人中有10人表示,如果再次提供PYSP,他们有兴趣让孩子重新报名。建议的一些改进措施包括通过宣传项目的积极方面和“口碑”技巧来改善招募,在放学后立即提供该项目,针对恶劣天气制定应对措施,以及对体育设备进行一些小的改进,以改善PYSP旨在吸引的人群的体验。

结论

这项初步工作中建议的调整可用于进一步完善PYSP。未来的疗效试验可以探索PYSP是否可以通过提供更符合青少年独特需求和偏好的替代方案,减少对现有体育项目体验不佳的青少年的流失率。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5b4c/10332098/e2389e3100fc/40814_2023_1350_Fig1_HTML.jpg

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