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影响运动员和体育专业人士营养摄入及对教育内容兴趣的因素,旨在开发一款由临床医生支持的移动应用程序以对抗运动中的相对能量缺乏:形成性研究及应用程序功能描述

Factors Influencing Nutritional Intake and Interests in Educational Content of Athletes and Sport Professionals Toward the Development of a Clinician-Supported Mobile App to Combat Relative Energy Deficiency in Sport: Formative Research and a Description of App Functions.

作者信息

Mey Jacob T, Karpinski Christine A, Yang Shengping, Madere Joseph D, Piattoly Tavis, Harper Ronnie, Kirwan John P

机构信息

Pennington Biomedical Research Center, Baton Rouge, LA, United States.

West Chester University, West Chester, PA, United States.

出版信息

JMIR Form Res. 2023 Jul 26;7:e45098. doi: 10.2196/45098.

Abstract

BACKGROUND

Relative energy deficiency in sport (RED-S) as a consequence of athlete malnutrition remains a prominent issue. However, it remains underrecognized, in part due to the perceived outward health of athletes. The Eat2Win app was designed to combat RED-S and athlete malnutrition by providing education, behavior modification, and direct communication with expert sports dietitians to athletes and sport professionals (professionals who work with athletes, eg, sport coaches and athletic trainers).

OBJECTIVE

The purpose of this formative research was to gain critical insight on motivators and barriers to optimal nutritional intake from both the athletes' and sport professionals' perspectives. Additionally, since these 2 groups represent the primary end users of an app aimed at improving athlete nutrition and reducing the risk of RED-S, a secondary objective was to gain insight on the preferences and perceptions of app-based educational content and functionality.

METHODS

An electronic survey was developed by an interdisciplinary team of experts. Survey questions were established based upon prevailing literature, professional dietetic field experience, and app design considerations to obtain respondent knowledge on key sports nutrition topics along with motivations and barriers to meal choices. Additionally, the survey included questions about the development of an integrative, clinician-support app aimed at addressing RED-S. These questions included preferences for educational content, modes of in-app information, and communication delivery for the target population (app end users: athletes and sport professionals). The survey was distributed through Research Electronic Data Capture (REDCap) to athletes and sport professionals using targeted email, social media, and community engagement campaigns. The electronic survey was available from May 4 to August 2, 2022.

RESULTS

Survey respondents (n=1352) included athletes and professionals who work with athletes from a variety of settings, like high school, collegiate, professional, and club sports. Respondents reported high interest in 8 core sports nutrition topics. The preferred modes of information and communication delivery were visual formats (eg, videos and infographics) and in-app alerts (eg, direct messaging and meal reminders). Only athlete respondents were asked about motivators and barriers that influence meal choices. "Health" and "sports performance" were the highest scoring motivators, while the highest scoring barriers were "cost of food," "easy access to unhealthy food," and "time to cook or prepare food." Notably, survey respondents provided positive feedback and interest using a novel function of the app: real-time meal feedback through food photography.

CONCLUSIONS

The Eat2Win app is designed to combat RED-S and athlete malnutrition. Results from this study provide critical information on end-user opinions and preferences and will be used to further develop the Eat2Win app. Future research will aim to determine whether the Eat2Win app can prevent RED-S and the risk of athlete malnutrition to improve both health and performance.

摘要

背景

运动员营养不良导致的运动相对能量缺乏(RED-S)仍是一个突出问题。然而,它仍未得到充分认识,部分原因是运动员表面上看起来健康。Eat2Win应用程序旨在通过为运动员和体育专业人士(与运动员合作的专业人员,如体育教练和运动训练师)提供教育、行为改变以及与专业体育营养师的直接沟通,来对抗RED-S和运动员营养不良。

目的

这项形成性研究的目的是从运动员和体育专业人士的角度,深入了解最佳营养摄入的动机和障碍。此外,由于这两组人是旨在改善运动员营养和降低RED-S风险的应用程序的主要最终用户,第二个目标是深入了解对基于应用程序的教育内容和功能的偏好和看法。

方法

一个跨学科专家团队开发了一项电子调查。调查问题是根据现有文献、专业饮食领域经验和应用程序设计考虑因素确定的,以获取受访者对关键运动营养主题的知识,以及饮食选择的动机和障碍。此外,调查还包括关于开发一个旨在解决RED-S的综合临床医生支持应用程序的问题。这些问题包括对教育内容的偏好、应用程序内信息的模式以及针对目标人群(应用程序最终用户:运动员和体育专业人士)的沟通方式。该调查通过研究电子数据采集(REDCap),通过有针对性的电子邮件、社交媒体和社区参与活动分发给运动员和体育专业人士。电子调查于2022年5月4日至8月2日开放。

结果

调查受访者(n = 1352)包括来自各种环境(如高中、大学、职业和俱乐部体育)的运动员以及与运动员合作的专业人员。受访者对8个核心运动营养主题表现出高度兴趣。信息和沟通的首选方式是视觉形式(如视频和信息图表)以及应用程序内提醒(如直接消息和饮食提醒)。仅对运动员受访者询问了影响饮食选择的动机和障碍。“健康”和“运动表现”是得分最高的动机,而得分最高的障碍是“食品成本”、“容易获得不健康食品”和“烹饪或准备食物的时间”。值得注意的是,调查受访者对应用程序的一项新功能给予了积极反馈和兴趣:通过食物摄影进行实时饮食反馈。

结论

Eat2Win应用程序旨在对抗RED-S和运动员营养不良。本研究结果提供了关于最终用户意见和偏好的关键信息,并将用于进一步开发Eat2Win应用程序。未来的研究旨在确定Eat2Win应用程序是否可以预防RED-S和运动员营养不良的风险,以改善健康和表现。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1194/10413240/700da6c1fb1e/formative_v7i1e45098_fig1.jpg

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