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一款利用说服技术、计算机视觉和云计算提供个性化饮食建议的新型移动应用程序:开发与可用性研究。

A Novel Mobile App for Personalized Dietary Advice Leveraging Persuasive Technology, Computer Vision, and Cloud Computing: Development and Usability Study.

作者信息

Guan Vivienne, Zhou Chenghuai, Wan Hengyi, Zhou Rengui, Zhang Dongfa, Zhang Sihan, Yang Wangli, Voutharoja Bhanu Prakash, Wang Lei, Win Khin Than, Wang Peng

机构信息

School of Medical, Indigenous and Health Sciences, Faculty of Science, Medicine and Health, University of Wollongong, Wollongong, New South Wales, Australia.

School of Computing and Information Technology, Faculty of Engineering and Information Sciences, University of Wollongong, Wollongong, New South Wales, Australia.

出版信息

JMIR Form Res. 2023 Aug 7;7:e46839. doi: 10.2196/46839.

Abstract

BACKGROUND

The Australian Dietary Guidelines (ADG) translate the best available evidence in nutrition into food choice recommendations. However, adherence to the ADG is poor in Australia. Given that following a healthy diet can be a potentially cost-effective strategy for lowering the risk of chronic diseases, there is an urgent need to develop novel technologies for individuals to improve their adherence to the ADG.

OBJECTIVE

This study describes the development process and design of a prototype mobile app for personalized dietary advice based on the ADG for adults in Australia, with the aim of exploring the usability of the prototype. The goal of the prototype was to provide personalized, evidence-based support for self-managing food choices in real time.

METHODS

The guidelines of the design science paradigm were applied to guide the design, development, and evaluation of a progressive web app using Amazon Web Services Elastic Compute Cloud services via iterations. The food layer of the Nutrition Care Process, the strategies of cognitive behavioral theory, and the ADG were translated into prototype features guided by the Persuasive Systems Design model. A gain-framed approach was adopted to promote positive behavior changes. A cross-modal image-to-recipe retrieval model under an Apache 2.0 license was deployed for dietary assessment. A survey using the Mobile Application Rating Scale and semistructured in-depth interviews were conducted to explore the usability of the prototype through convenience sampling (N=15).

RESULTS

The prominent features of the prototype included the use of image-based dietary assessment, food choice tracking with immediate feedback leveraging gamification principles, personal goal setting for food choices, and the provision of recipe ideas and information on the ADG. The overall prototype quality score was "acceptable," with a median of 3.46 (IQR 2.78-3.81) out of 5 points. The median score of the perceived impact of the prototype on healthy eating based on the ADG was 3.83 (IQR 2.75-4.08) out of 5 points. In-depth interviews identified the use of gamification for tracking food choices and innovation in the image-based dietary assessment as the main drivers of the positive user experience of using the prototype.

CONCLUSIONS

A novel evidence-based prototype mobile app was successfully developed by leveraging a cross-disciplinary collaboration. A detailed description of the development process and design of the prototype enhances its transparency and provides detailed insights into its creation. This study provides a valuable example of the development of a novel, evidence-based app for personalized dietary advice on food choices using recent advancements in computer vision. A revised version of this prototype is currently under development.

摘要

背景

澳大利亚膳食指南(ADG)将现有的最佳营养证据转化为食物选择建议。然而,澳大利亚人对ADG的依从性较差。鉴于遵循健康饮食可能是降低慢性病风险的一种具有潜在成本效益的策略,迫切需要开发新技术来帮助个人提高对ADG的依从性。

目的

本研究描述了一款基于ADG为澳大利亚成年人提供个性化饮食建议的移动应用程序原型的开发过程和设计,旨在探索该原型的可用性。该原型的目标是为实时自我管理食物选择提供个性化的、基于证据的支持。

方法

应用设计科学范式的指导方针,通过迭代使用亚马逊网络服务弹性计算云服务来指导一个渐进式网络应用程序的设计、开发和评估。营养护理过程的食物层、认知行为理论的策略以及ADG被转化为以说服性系统设计模型为指导的原型功能。采用收益框架方法来促进积极的行为改变。部署了一个遵循Apache 2.0许可的跨模态图像到食谱检索模型用于饮食评估。通过便利抽样(N = 15)进行了一项使用移动应用程序评分量表的调查和半结构化深度访谈,以探索该原型的可用性。

结果

该原型的突出特点包括使用基于图像的饮食评估、利用游戏化原则进行食物选择跟踪并即时反馈、为食物选择设定个人目标,以及提供食谱创意和有关ADG的信息。原型的整体质量得分“可接受”,在5分制中中位数为3.46(四分位间距2.78 - 3.81)。基于ADG,该原型对健康饮食感知影响的中位数得分在5分制中为3.83(四分位间距2.75 - 4.08)。深度访谈确定,使用游戏化来跟踪食物选择以及基于图像的饮食评估中的创新是使用该原型带来积极用户体验的主要驱动因素。

结论

通过跨学科合作成功开发了一款新颖的基于证据的移动应用程序原型。对该原型开发过程和设计的详细描述提高了其透明度,并提供了对其创建的详细见解。本研究为利用计算机视觉的最新进展开发一款新颖的、基于证据的个性化食物选择饮食建议应用程序提供了一个有价值的示例。该原型的修订版目前正在开发中。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1f14/10442736/58d1c60915b6/formative_v7i1e46839_fig1.jpg

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