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使用技术进行民用建筑行业职业安全培训的游戏化。

Gamification using technologies for occupational safety training in the civil construction sector.

机构信息

Polytechnic School, University of Pernambuco, Recife, Brazil.

出版信息

Work. 2024;77(2):477-485. doi: 10.3233/WOR-220685.

DOI:10.3233/WOR-220685
PMID:37742676
Abstract

BACKGROUND

Although regulatory norms on work safety offer guidelines for organizing and preventing accidents, the construction site is an environment susceptible to deviations, sometimes due to the lack of effective training. To this end, technologies such as virtual reality become possibilities for innovations with great advantages, as they allow simulations, modeling, exploratory environments and games, which allow the user to create a greater connection and interest in the subject in question.

OBJECTIVE

This study aimed to present the technological advances applied in safety-oriented training in the construction industry worldwide, emphasizing serious games through a systematic review of the literature.

METHODS

The review was carried out using five scientific databases, with a research protocol to answer questions about the application of gamification to guarantee the safety of workers.

RESULTS

Fifteen articles were evaluated, with descriptive, observational research and case studies. It was found that the use of technologies in construction safety is not yet a common reality in the sector, as it presents challenges and limitations, such as gameplay and issues related to cost. However, they show great potential as a dynamic solution in the training of civil construction workers, effectively collaborating in accident prevention and work safety.

CONCLUSION

Several software programs and applications were found for creating three-dimensional scenes and for providing users with a customized experience according to the needs observed in the virtual interaction; building information modeling tools, which promote realistic project modeling; and equipment to visualize the scenes created. Furthermore, the possibility of combining traditional theoretical teaching with serious games was verified. However, gamification applicability is an alternative that still has limitations, in addition to the lack of flexibility in the rules imposed on the game, hampering users' authenticity in making decisions.

摘要

背景

尽管关于工作安全的监管规范为组织和预防事故提供了指导方针,但建筑工地是一个容易出现偏差的环境,有时是因为缺乏有效的培训。为此,虚拟现实等技术成为具有巨大优势的创新可能性,因为它们允许模拟、建模、探索性环境和游戏,使用户能够对所讨论的主题产生更大的连接和兴趣。

目的

本研究旨在介绍全球建筑行业中面向安全的培训中应用的技术进步,强调严肃游戏,通过对文献的系统回顾。

方法

该综述使用了五个科学数据库,制定了研究方案来回答关于游戏化在保证工人安全方面的应用的问题。

结果

评估了十五篇文章,包括描述性、观察性研究和案例研究。结果发现,在建筑安全中使用技术在该行业中尚未成为普遍现实,因为它存在挑战和限制,例如游戏玩法和与成本相关的问题。然而,它们作为一种动态解决方案,在民用建筑工人的培训中具有巨大的潜力,有效地在预防事故和工作安全方面发挥作用。

结论

发现了几个用于创建三维场景和根据虚拟交互中观察到的需求为用户提供定制体验的软件程序和应用程序;建筑信息建模工具,可促进逼真的项目建模;以及用于可视化创建场景的设备。此外,还验证了将传统理论教学与严肃游戏相结合的可能性。然而,游戏化适用性是一种仍然存在限制的替代方案,除了对游戏规则的缺乏灵活性外,还限制了用户在做出决策时的真实性。

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