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The effects of a new immersive multidomain training on cognitive, dual-task and physical functions in older adults.
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The User Experience of an Immersive and Interactive Wall Exergame in Older Adults.
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A comparison of the impact of physical exercise, cognitive training and combined intervention on spontaneous walking speed in older adults.
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Brain functional training: a perspective article.
Front Aging. 2024 Jun 21;5:1368878. doi: 10.3389/fragi.2024.1368878. eCollection 2024.
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本文引用的文献

1
The User Experience of an Immersive and Interactive Wall Exergame in Older Adults.
Games Health J. 2023 Jun;12(3):220-227. doi: 10.1089/g4h.2022.0075. Epub 2022 Oct 13.
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A Review of Combined Training Studies in Older Adults According to a New Categorization of Conventional Interventions.
Front Aging Neurosci. 2022 Feb 1;13:808539. doi: 10.3389/fnagi.2021.808539. eCollection 2021.
4
Feasibility and Enjoyment of Exercise Video Games in Older Adults.
Front Public Health. 2021 Nov 5;9:751289. doi: 10.3389/fpubh.2021.751289. eCollection 2021.
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Action video game play facilitates "learning to learn".
Commun Biol. 2021 Oct 14;4(1):1154. doi: 10.1038/s42003-021-02652-7.
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Comparison of exergames versus conventional exercises on the cognitive skills of older adults: a systematic review with meta-analysis.
Arch Gerontol Geriatr. 2021 Nov-Dec;97:104485. doi: 10.1016/j.archger.2021.104485. Epub 2021 Jul 15.
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Synergistic Effects of Cognitive Training and Physical Exercise on Dual-Task Performance in Older Adults.
J Gerontol B Psychol Sci Soc Sci. 2021 Sep 13;76(8):1533-1541. doi: 10.1093/geronb/gbaa124.

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